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Affective states in digital game-based learning: Thematic evolution and social network analysis
Research has indicated strong relationships between learners’ affect and their learning. Emotions relate closely to students’ well-being, learning quality, productivity, and interaction. Digital game-based learning (DGBL) has been widely recognized to be effective in enhancing learning experiences a...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8318230/ https://www.ncbi.nlm.nih.gov/pubmed/34320029 http://dx.doi.org/10.1371/journal.pone.0255184 |
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author | Chen, Xieling Zou, Di Kohnke, Lucas Xie, Haoran Cheng, Gary |
author_facet | Chen, Xieling Zou, Di Kohnke, Lucas Xie, Haoran Cheng, Gary |
author_sort | Chen, Xieling |
collection | PubMed |
description | Research has indicated strong relationships between learners’ affect and their learning. Emotions relate closely to students’ well-being, learning quality, productivity, and interaction. Digital game-based learning (DGBL) has been widely recognized to be effective in enhancing learning experiences and increasing student motivation. The field of emotions in DGBL has become an active research field with accumulated literature available, which calls for a comprehensive understanding of the up-to-date literature concerning emotions in virtual DGBL among students at all educational levels. Based on 393 research articles collected from the Web of Science, this study, for the first time, explores the current advances and topics in this field. Specifically, thematic evolution analysis is conducted to explore the evolution of topics that are categorized into four different groups (i.e., games, emotions, applications, and analytical technologies) in the corpus. Social network analysis explores the co-occurrences between topics to identify their relationships. Interesting results are obtained. For example, with the integration of diverse applications (e.g., mobiles) and analytical technologies (e.g., learning analytics and affective computing), increasing types of affective states, socio-emotional factors, and digital games are investigated. Additionally, implications for future research include 1) children’s anxiety/attitude and engagement in collaborative gameplay, 2) individual personalities and characteristics for personalized support, 3) emotion dynamics, 4) multimodal data use, 5) game customization, 6) balance between learners’ skill levels and game challenge as well as rewards and learning anxiety. |
format | Online Article Text |
id | pubmed-8318230 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-83182302021-07-31 Affective states in digital game-based learning: Thematic evolution and social network analysis Chen, Xieling Zou, Di Kohnke, Lucas Xie, Haoran Cheng, Gary PLoS One Research Article Research has indicated strong relationships between learners’ affect and their learning. Emotions relate closely to students’ well-being, learning quality, productivity, and interaction. Digital game-based learning (DGBL) has been widely recognized to be effective in enhancing learning experiences and increasing student motivation. The field of emotions in DGBL has become an active research field with accumulated literature available, which calls for a comprehensive understanding of the up-to-date literature concerning emotions in virtual DGBL among students at all educational levels. Based on 393 research articles collected from the Web of Science, this study, for the first time, explores the current advances and topics in this field. Specifically, thematic evolution analysis is conducted to explore the evolution of topics that are categorized into four different groups (i.e., games, emotions, applications, and analytical technologies) in the corpus. Social network analysis explores the co-occurrences between topics to identify their relationships. Interesting results are obtained. For example, with the integration of diverse applications (e.g., mobiles) and analytical technologies (e.g., learning analytics and affective computing), increasing types of affective states, socio-emotional factors, and digital games are investigated. Additionally, implications for future research include 1) children’s anxiety/attitude and engagement in collaborative gameplay, 2) individual personalities and characteristics for personalized support, 3) emotion dynamics, 4) multimodal data use, 5) game customization, 6) balance between learners’ skill levels and game challenge as well as rewards and learning anxiety. Public Library of Science 2021-07-28 /pmc/articles/PMC8318230/ /pubmed/34320029 http://dx.doi.org/10.1371/journal.pone.0255184 Text en © 2021 Chen et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Chen, Xieling Zou, Di Kohnke, Lucas Xie, Haoran Cheng, Gary Affective states in digital game-based learning: Thematic evolution and social network analysis |
title | Affective states in digital game-based learning: Thematic evolution and social network analysis |
title_full | Affective states in digital game-based learning: Thematic evolution and social network analysis |
title_fullStr | Affective states in digital game-based learning: Thematic evolution and social network analysis |
title_full_unstemmed | Affective states in digital game-based learning: Thematic evolution and social network analysis |
title_short | Affective states in digital game-based learning: Thematic evolution and social network analysis |
title_sort | affective states in digital game-based learning: thematic evolution and social network analysis |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8318230/ https://www.ncbi.nlm.nih.gov/pubmed/34320029 http://dx.doi.org/10.1371/journal.pone.0255184 |
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