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How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality
Purpose: The purpose of this study was to determine the optimal interpersonal distance (IPD) between humans and affective avatars in facial affect recognition in immersive virtual reality (IVR). The ideal IPD is the one in which the humans show the highest number of hits and the shortest reaction ti...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8319634/ https://www.ncbi.nlm.nih.gov/pubmed/34335388 http://dx.doi.org/10.3389/fpsyg.2021.675515 |
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author | del Aguila, Juan González-Gualda, Luz M. Játiva, María Angeles Fernández-Sotos, Patricia Fernández-Caballero, Antonio García, Arturo S. |
author_facet | del Aguila, Juan González-Gualda, Luz M. Játiva, María Angeles Fernández-Sotos, Patricia Fernández-Caballero, Antonio García, Arturo S. |
author_sort | del Aguila, Juan |
collection | PubMed |
description | Purpose: The purpose of this study was to determine the optimal interpersonal distance (IPD) between humans and affective avatars in facial affect recognition in immersive virtual reality (IVR). The ideal IPD is the one in which the humans show the highest number of hits and the shortest reaction times in recognizing the emotions displayed by avatars. The results should help design future therapies to remedy facial affect recognition deficits. Methods: A group of 39 healthy volunteers participated in an experiment in which participants were shown 65 dynamic faces in IVR and had to identify six basic emotions plus neutral expression presented by the avatars. We decided to limit the experiment to five different distances: D1 (35 cm), D2 (55 cm), D3 (75 cm), D4 (95 cm), and D5 (115 cm), all belonging to the intimate and personal interpersonal spaces. Of the total of 65 faces, 13 faces were presented for each of the included distances. The views were shown at different angles: 50% in frontal view, 25% from the right profile, and 25% from the left profile. The order of appearance of the faces presented to each participant was randomized. Results: The overall success rate in facial emotion identification was 90.33%, being D3 the IPD with the best overall emotional recognition hits, although statistically significant differences could not be found between the IPDs. Consistent with results obtained in previous studies, identification rates for negative emotions were higher with increasing IPD, whereas the recognition task improved for positive emotions when IPD was closer. In addition, the study revealed irregular behavior in the facial detection of the emotion surprise. Conclusions: IVR allows us to reliably assess facial emotion recognition using dynamic avatars as all the IPDs tested showed to be effective. However, no statistically significant differences in facial emotion recognition were found among the different IPDs. |
format | Online Article Text |
id | pubmed-8319634 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-83196342021-07-30 How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality del Aguila, Juan González-Gualda, Luz M. Játiva, María Angeles Fernández-Sotos, Patricia Fernández-Caballero, Antonio García, Arturo S. Front Psychol Psychology Purpose: The purpose of this study was to determine the optimal interpersonal distance (IPD) between humans and affective avatars in facial affect recognition in immersive virtual reality (IVR). The ideal IPD is the one in which the humans show the highest number of hits and the shortest reaction times in recognizing the emotions displayed by avatars. The results should help design future therapies to remedy facial affect recognition deficits. Methods: A group of 39 healthy volunteers participated in an experiment in which participants were shown 65 dynamic faces in IVR and had to identify six basic emotions plus neutral expression presented by the avatars. We decided to limit the experiment to five different distances: D1 (35 cm), D2 (55 cm), D3 (75 cm), D4 (95 cm), and D5 (115 cm), all belonging to the intimate and personal interpersonal spaces. Of the total of 65 faces, 13 faces were presented for each of the included distances. The views were shown at different angles: 50% in frontal view, 25% from the right profile, and 25% from the left profile. The order of appearance of the faces presented to each participant was randomized. Results: The overall success rate in facial emotion identification was 90.33%, being D3 the IPD with the best overall emotional recognition hits, although statistically significant differences could not be found between the IPDs. Consistent with results obtained in previous studies, identification rates for negative emotions were higher with increasing IPD, whereas the recognition task improved for positive emotions when IPD was closer. In addition, the study revealed irregular behavior in the facial detection of the emotion surprise. Conclusions: IVR allows us to reliably assess facial emotion recognition using dynamic avatars as all the IPDs tested showed to be effective. However, no statistically significant differences in facial emotion recognition were found among the different IPDs. Frontiers Media S.A. 2021-07-15 /pmc/articles/PMC8319634/ /pubmed/34335388 http://dx.doi.org/10.3389/fpsyg.2021.675515 Text en Copyright © 2021 del Aguila, González-Gualda, Játiva, Fernández-Sotos, Fernández-Caballero and García. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology del Aguila, Juan González-Gualda, Luz M. Játiva, María Angeles Fernández-Sotos, Patricia Fernández-Caballero, Antonio García, Arturo S. How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality |
title | How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality |
title_full | How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality |
title_fullStr | How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality |
title_full_unstemmed | How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality |
title_short | How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality |
title_sort | how interpersonal distance between avatar and human influences facial affect recognition in immersive virtual reality |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8319634/ https://www.ncbi.nlm.nih.gov/pubmed/34335388 http://dx.doi.org/10.3389/fpsyg.2021.675515 |
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