Cargando…

Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis

BACKGROUND: The virtual reality (VR) content market is rapidly growing due to an increased supply of VR devices such as head-mounted displays (HMDs), whereas VR sickness (reported to occur while experiencing VR) remains an unsolved problem. The most widely used method of reducing VR sickness is the...

Descripción completa

Detalles Bibliográficos
Autores principales: Seok, Kwang-Ho, Kim, YeolHo, Son, Wookho, Kim, Yoon Sang
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8323020/
https://www.ncbi.nlm.nih.gov/pubmed/34264196
http://dx.doi.org/10.2196/18020
_version_ 1783731164270297088
author Seok, Kwang-Ho
Kim, YeolHo
Son, Wookho
Kim, Yoon Sang
author_facet Seok, Kwang-Ho
Kim, YeolHo
Son, Wookho
Kim, Yoon Sang
author_sort Seok, Kwang-Ho
collection PubMed
description BACKGROUND: The virtual reality (VR) content market is rapidly growing due to an increased supply of VR devices such as head-mounted displays (HMDs), whereas VR sickness (reported to occur while experiencing VR) remains an unsolved problem. The most widely used method of reducing VR sickness is the use of a rest frame that stabilizes the user's viewpoint by providing fixed visual stimuli in VR content (including video). However, the earth-fixed grid and natural independent visual background that are widely used as rest frames cannot maintain VR fidelity, as they reduce the immersion and the presence of the user. A visual guide is a visual element (eg, a crosshair of first-person shooter [FPS]) that induces a user's gaze movement within the VR content while maintaining VR fidelity, whereas there are no studies on the correlation of visual guide with VR sickness. OBJECTIVE: This study aimed to analyze the correlation between VR sickness and crosshair, which is widely used as a visual guide in FPS games. METHODS: Eight experimental scenarios were designed and evaluated, including having the visual guide on/off, the game controller on/off, and varying the size and position of the visual guide to determine the effect of visual guide on VR sickness. RESULTS: The results showed that VR sickness significantly decreased when visual guide was applied in an FPS game. In addition, VR sickness was lower when the visual guide was adjusted to 30% of the aspect ratio and positioned in the head-tracking direction. CONCLUSIONS: The experimental results of this study indicate that the visual guide can achieve VR sickness reduction while maintaining user presence and immersion in the virtual environment. In other words, the use of a visual guide is expected to solve the existing limitation of distributing various types of content due to VR sickness.
format Online
Article
Text
id pubmed-8323020
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-83230202021-08-11 Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis Seok, Kwang-Ho Kim, YeolHo Son, Wookho Kim, Yoon Sang JMIR Serious Games Original Paper BACKGROUND: The virtual reality (VR) content market is rapidly growing due to an increased supply of VR devices such as head-mounted displays (HMDs), whereas VR sickness (reported to occur while experiencing VR) remains an unsolved problem. The most widely used method of reducing VR sickness is the use of a rest frame that stabilizes the user's viewpoint by providing fixed visual stimuli in VR content (including video). However, the earth-fixed grid and natural independent visual background that are widely used as rest frames cannot maintain VR fidelity, as they reduce the immersion and the presence of the user. A visual guide is a visual element (eg, a crosshair of first-person shooter [FPS]) that induces a user's gaze movement within the VR content while maintaining VR fidelity, whereas there are no studies on the correlation of visual guide with VR sickness. OBJECTIVE: This study aimed to analyze the correlation between VR sickness and crosshair, which is widely used as a visual guide in FPS games. METHODS: Eight experimental scenarios were designed and evaluated, including having the visual guide on/off, the game controller on/off, and varying the size and position of the visual guide to determine the effect of visual guide on VR sickness. RESULTS: The results showed that VR sickness significantly decreased when visual guide was applied in an FPS game. In addition, VR sickness was lower when the visual guide was adjusted to 30% of the aspect ratio and positioned in the head-tracking direction. CONCLUSIONS: The experimental results of this study indicate that the visual guide can achieve VR sickness reduction while maintaining user presence and immersion in the virtual environment. In other words, the use of a visual guide is expected to solve the existing limitation of distributing various types of content due to VR sickness. JMIR Publications 2021-07-15 /pmc/articles/PMC8323020/ /pubmed/34264196 http://dx.doi.org/10.2196/18020 Text en ©Kwang-Ho Seok, YeolHo Kim, Wookho Son, Yoon Sang Kim. Originally published in JMIR Serious Games (https://games.jmir.org), 15.07.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Seok, Kwang-Ho
Kim, YeolHo
Son, Wookho
Kim, Yoon Sang
Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis
title Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis
title_full Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis
title_fullStr Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis
title_full_unstemmed Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis
title_short Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis
title_sort using visual guides to reduce virtual reality sickness in first-person shooter games: correlation analysis
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8323020/
https://www.ncbi.nlm.nih.gov/pubmed/34264196
http://dx.doi.org/10.2196/18020
work_keys_str_mv AT seokkwangho usingvisualguidestoreducevirtualrealitysicknessinfirstpersonshootergamescorrelationanalysis
AT kimyeolho usingvisualguidestoreducevirtualrealitysicknessinfirstpersonshootergamescorrelationanalysis
AT sonwookho usingvisualguidestoreducevirtualrealitysicknessinfirstpersonshootergamescorrelationanalysis
AT kimyoonsang usingvisualguidestoreducevirtualrealitysicknessinfirstpersonshootergamescorrelationanalysis