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Immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients

[Purpose] The objective of this study was to provide cerebral stroke patients with virtual reality videos of gait occurring at a faster speed than their actual measured gait speed and ascertain the effect on generating errors of gait. [Participants and Methods] The participants were 12 stroke patien...

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Autores principales: Takami, Akiyoshi, Watanabe, Koh, Makino, Misato
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8332643/
https://www.ncbi.nlm.nih.gov/pubmed/34393363
http://dx.doi.org/10.1589/jpts.33.560
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author Takami, Akiyoshi
Watanabe, Koh
Makino, Misato
author_facet Takami, Akiyoshi
Watanabe, Koh
Makino, Misato
author_sort Takami, Akiyoshi
collection PubMed
description [Purpose] The objective of this study was to provide cerebral stroke patients with virtual reality videos of gait occurring at a faster speed than their actual measured gait speed and ascertain the effect on generating errors of gait. [Participants and Methods] The participants were 12 stroke patients. They were given a 2-minute virtual reality presentation of gait occurring at a speed faster than their actual measured comfortable walking speed. Immediately following the presentation, their 10-m walking speed was measured again to observe the immediate effect of the intervention, after which the time required to walk at maximum gait speed was measured. Stride length, cadence, and walking speed before and after the intervention were compared. In addition, heard an immersive feeling. [Results] At a comfortable walking speed, the cadence improved significantly post-intervention. Walking speed and stride length also tended to increase. At the maximum walking speed, there were no significant differences in any parameter. There was no problem with the immersive feeling. [Conclusion] After watching virtual reality videos of gait at a speed faster than the patients’ actual gait speed, their walking speed tended to increase in comfortable walking. It was speculated that this technique could be applied to walking training, depending on the device.
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spelling pubmed-83326432021-08-13 Immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients Takami, Akiyoshi Watanabe, Koh Makino, Misato J Phys Ther Sci Original Article [Purpose] The objective of this study was to provide cerebral stroke patients with virtual reality videos of gait occurring at a faster speed than their actual measured gait speed and ascertain the effect on generating errors of gait. [Participants and Methods] The participants were 12 stroke patients. They were given a 2-minute virtual reality presentation of gait occurring at a speed faster than their actual measured comfortable walking speed. Immediately following the presentation, their 10-m walking speed was measured again to observe the immediate effect of the intervention, after which the time required to walk at maximum gait speed was measured. Stride length, cadence, and walking speed before and after the intervention were compared. In addition, heard an immersive feeling. [Results] At a comfortable walking speed, the cadence improved significantly post-intervention. Walking speed and stride length also tended to increase. At the maximum walking speed, there were no significant differences in any parameter. There was no problem with the immersive feeling. [Conclusion] After watching virtual reality videos of gait at a speed faster than the patients’ actual gait speed, their walking speed tended to increase in comfortable walking. It was speculated that this technique could be applied to walking training, depending on the device. The Society of Physical Therapy Science 2021-08-02 2021-08 /pmc/articles/PMC8332643/ /pubmed/34393363 http://dx.doi.org/10.1589/jpts.33.560 Text en 2021©by the Society of Physical Therapy Science. Published by IPEC Inc. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. (CC-BY-NC-ND 4.0: https://creativecommons.org/licenses/by-nc-nd/4.0/)
spellingShingle Original Article
Takami, Akiyoshi
Watanabe, Koh
Makino, Misato
Immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients
title Immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients
title_full Immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients
title_fullStr Immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients
title_full_unstemmed Immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients
title_short Immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients
title_sort immediate effect of video viewing with an illusion of walking at a faster speed using virtual reality on actual walking of stroke patients
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8332643/
https://www.ncbi.nlm.nih.gov/pubmed/34393363
http://dx.doi.org/10.1589/jpts.33.560
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