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A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial
BACKGROUND: Available smartphone-based interventions for depression predominantly use evidence-based strategies from cognitive-behavioral therapy (CBT), but patient engagement and reported effect sizes are small. Recently, studies have demonstrated that smartphone-based interventions combining CBT w...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8335612/ https://www.ncbi.nlm.nih.gov/pubmed/34283037 http://dx.doi.org/10.2196/16643 |
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author | Lukas, Christian Aljoscha Eskofier, Bjoern Berking, Matthias |
author_facet | Lukas, Christian Aljoscha Eskofier, Bjoern Berking, Matthias |
author_sort | Lukas, Christian Aljoscha |
collection | PubMed |
description | BACKGROUND: Available smartphone-based interventions for depression predominantly use evidence-based strategies from cognitive-behavioral therapy (CBT), but patient engagement and reported effect sizes are small. Recently, studies have demonstrated that smartphone-based interventions combining CBT with gamified approach-avoidance bias modification training (AAMT) can foster patient engagement and reduce symptoms of several mental health problems. OBJECTIVE: Based on these findings, we developed a gamified smartphone-based intervention, mentalis Phoenix (MT-Phoenix), and hypothesized the program would both engage patients and produce preliminary evidence for the reduction of depressive symptoms. METHODS: To test this hypothesis, we evaluated MT-Phoenix in a randomized controlled pilot trial including 77 individuals with elevated depression scores (Patient Health Questionnaire-9 scores ≥5). Participants were either instructed to train for 14 days with MT-Phoenix or assigned to a waitlist control condition. Engagement with the intervention was measured by assessing usage data. The primary outcome was reduction in depressive symptom severity at postassessment. RESULTS: Data from this pilot trial shows that participants in the intervention group used the smartphone-based intervention for 46% of all days (6.4/14) and reported a significantly greater reduction of depressive symptoms than did participants in the control condition (F(1,74)=19.34; P=.001), with a large effect size (d=1.02). Effects were sustained at a 3-month follow-up. CONCLUSIONS: A gamified smartphone-based intervention combining CBT with AAMT may foster patient engagement and effectively target depressive symptoms. Future studies should evaluate the effectiveness of this intervention in a phase 3 trial using clinical samples. Moreover, the intervention should be compared to active control conditions. TRIAL REGISTRATION: German Clinical Trial Registry DRKS00012769; https://tinyurl.com/47mw8du7 |
format | Online Article Text |
id | pubmed-8335612 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-83356122021-08-20 A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial Lukas, Christian Aljoscha Eskofier, Bjoern Berking, Matthias JMIR Ment Health Original Paper BACKGROUND: Available smartphone-based interventions for depression predominantly use evidence-based strategies from cognitive-behavioral therapy (CBT), but patient engagement and reported effect sizes are small. Recently, studies have demonstrated that smartphone-based interventions combining CBT with gamified approach-avoidance bias modification training (AAMT) can foster patient engagement and reduce symptoms of several mental health problems. OBJECTIVE: Based on these findings, we developed a gamified smartphone-based intervention, mentalis Phoenix (MT-Phoenix), and hypothesized the program would both engage patients and produce preliminary evidence for the reduction of depressive symptoms. METHODS: To test this hypothesis, we evaluated MT-Phoenix in a randomized controlled pilot trial including 77 individuals with elevated depression scores (Patient Health Questionnaire-9 scores ≥5). Participants were either instructed to train for 14 days with MT-Phoenix or assigned to a waitlist control condition. Engagement with the intervention was measured by assessing usage data. The primary outcome was reduction in depressive symptom severity at postassessment. RESULTS: Data from this pilot trial shows that participants in the intervention group used the smartphone-based intervention for 46% of all days (6.4/14) and reported a significantly greater reduction of depressive symptoms than did participants in the control condition (F(1,74)=19.34; P=.001), with a large effect size (d=1.02). Effects were sustained at a 3-month follow-up. CONCLUSIONS: A gamified smartphone-based intervention combining CBT with AAMT may foster patient engagement and effectively target depressive symptoms. Future studies should evaluate the effectiveness of this intervention in a phase 3 trial using clinical samples. Moreover, the intervention should be compared to active control conditions. TRIAL REGISTRATION: German Clinical Trial Registry DRKS00012769; https://tinyurl.com/47mw8du7 JMIR Publications 2021-07-20 /pmc/articles/PMC8335612/ /pubmed/34283037 http://dx.doi.org/10.2196/16643 Text en ©Christian Aljoscha Lukas, Bjoern Eskofier, Matthias Berking. Originally published in JMIR Mental Health (https://mental.jmir.org), 20.07.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on https://mental.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Lukas, Christian Aljoscha Eskofier, Bjoern Berking, Matthias A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial |
title | A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial |
title_full | A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial |
title_fullStr | A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial |
title_full_unstemmed | A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial |
title_short | A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial |
title_sort | gamified smartphone-based intervention for depression: randomized controlled pilot trial |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8335612/ https://www.ncbi.nlm.nih.gov/pubmed/34283037 http://dx.doi.org/10.2196/16643 |
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