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A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial

BACKGROUND: Available smartphone-based interventions for depression predominantly use evidence-based strategies from cognitive-behavioral therapy (CBT), but patient engagement and reported effect sizes are small. Recently, studies have demonstrated that smartphone-based interventions combining CBT w...

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Autores principales: Lukas, Christian Aljoscha, Eskofier, Bjoern, Berking, Matthias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8335612/
https://www.ncbi.nlm.nih.gov/pubmed/34283037
http://dx.doi.org/10.2196/16643
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author Lukas, Christian Aljoscha
Eskofier, Bjoern
Berking, Matthias
author_facet Lukas, Christian Aljoscha
Eskofier, Bjoern
Berking, Matthias
author_sort Lukas, Christian Aljoscha
collection PubMed
description BACKGROUND: Available smartphone-based interventions for depression predominantly use evidence-based strategies from cognitive-behavioral therapy (CBT), but patient engagement and reported effect sizes are small. Recently, studies have demonstrated that smartphone-based interventions combining CBT with gamified approach-avoidance bias modification training (AAMT) can foster patient engagement and reduce symptoms of several mental health problems. OBJECTIVE: Based on these findings, we developed a gamified smartphone-based intervention, mentalis Phoenix (MT-Phoenix), and hypothesized the program would both engage patients and produce preliminary evidence for the reduction of depressive symptoms. METHODS: To test this hypothesis, we evaluated MT-Phoenix in a randomized controlled pilot trial including 77 individuals with elevated depression scores (Patient Health Questionnaire-9 scores ≥5). Participants were either instructed to train for 14 days with MT-Phoenix or assigned to a waitlist control condition. Engagement with the intervention was measured by assessing usage data. The primary outcome was reduction in depressive symptom severity at postassessment. RESULTS: Data from this pilot trial shows that participants in the intervention group used the smartphone-based intervention for 46% of all days (6.4/14) and reported a significantly greater reduction of depressive symptoms than did participants in the control condition (F(1,74)=19.34; P=.001), with a large effect size (d=1.02). Effects were sustained at a 3-month follow-up. CONCLUSIONS: A gamified smartphone-based intervention combining CBT with AAMT may foster patient engagement and effectively target depressive symptoms. Future studies should evaluate the effectiveness of this intervention in a phase 3 trial using clinical samples. Moreover, the intervention should be compared to active control conditions. TRIAL REGISTRATION: German Clinical Trial Registry DRKS00012769; https://tinyurl.com/47mw8du7
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spelling pubmed-83356122021-08-20 A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial Lukas, Christian Aljoscha Eskofier, Bjoern Berking, Matthias JMIR Ment Health Original Paper BACKGROUND: Available smartphone-based interventions for depression predominantly use evidence-based strategies from cognitive-behavioral therapy (CBT), but patient engagement and reported effect sizes are small. Recently, studies have demonstrated that smartphone-based interventions combining CBT with gamified approach-avoidance bias modification training (AAMT) can foster patient engagement and reduce symptoms of several mental health problems. OBJECTIVE: Based on these findings, we developed a gamified smartphone-based intervention, mentalis Phoenix (MT-Phoenix), and hypothesized the program would both engage patients and produce preliminary evidence for the reduction of depressive symptoms. METHODS: To test this hypothesis, we evaluated MT-Phoenix in a randomized controlled pilot trial including 77 individuals with elevated depression scores (Patient Health Questionnaire-9 scores ≥5). Participants were either instructed to train for 14 days with MT-Phoenix or assigned to a waitlist control condition. Engagement with the intervention was measured by assessing usage data. The primary outcome was reduction in depressive symptom severity at postassessment. RESULTS: Data from this pilot trial shows that participants in the intervention group used the smartphone-based intervention for 46% of all days (6.4/14) and reported a significantly greater reduction of depressive symptoms than did participants in the control condition (F(1,74)=19.34; P=.001), with a large effect size (d=1.02). Effects were sustained at a 3-month follow-up. CONCLUSIONS: A gamified smartphone-based intervention combining CBT with AAMT may foster patient engagement and effectively target depressive symptoms. Future studies should evaluate the effectiveness of this intervention in a phase 3 trial using clinical samples. Moreover, the intervention should be compared to active control conditions. TRIAL REGISTRATION: German Clinical Trial Registry DRKS00012769; https://tinyurl.com/47mw8du7 JMIR Publications 2021-07-20 /pmc/articles/PMC8335612/ /pubmed/34283037 http://dx.doi.org/10.2196/16643 Text en ©Christian Aljoscha Lukas, Bjoern Eskofier, Matthias Berking. Originally published in JMIR Mental Health (https://mental.jmir.org), 20.07.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on https://mental.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Lukas, Christian Aljoscha
Eskofier, Bjoern
Berking, Matthias
A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial
title A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial
title_full A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial
title_fullStr A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial
title_full_unstemmed A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial
title_short A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial
title_sort gamified smartphone-based intervention for depression: randomized controlled pilot trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8335612/
https://www.ncbi.nlm.nih.gov/pubmed/34283037
http://dx.doi.org/10.2196/16643
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