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Evaluating Quality, Usability, Evidence-Based Content, and Gamification Features in Mobile Learning Apps Designed to Teach Children Basic Life Support: Systematic Search in App Stores and Content Analysis
BACKGROUND: Globally, 3.7 million people die of sudden cardiac death annually. Following the World Health Organization endorsement of the Kids Save Lives statements, initiatives to train school-age children in basic life support (BLS) have been widespread. Mobile phone apps, combined with gamificati...
Autores principales: | Fijačko, Nino, Masterson Creber, Ruth, Gosak, Lucija, Štiglic, Gregor, Egan, Dominic, Chaka, Brian, Debeljak, Nika, Strnad, Matej, Skok, Pavel |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8335615/ https://www.ncbi.nlm.nih.gov/pubmed/34283034 http://dx.doi.org/10.2196/25437 |
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