Cargando…

Requirements of a Group Intervention for Adolescents with Internet Gaming Disorder in a Clinical Setting: A Qualitative Interview Study

Internet gaming disorder (IGD) has become an important health concern in a significant proportion of adolescents. Intervention studies in this age group are scarce, mostly follow quantitative designs, and rarely consider adolescents’ experiences. This study aimed to evaluate the requirements for a g...

Descripción completa

Detalles Bibliográficos
Autores principales: Wendt, Lisa Marie, Austermann, Maria Isabella, Rumpf, Hans-Jürgen, Thomasius, Rainer, Paschke, Kerstin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8345715/
https://www.ncbi.nlm.nih.gov/pubmed/34360106
http://dx.doi.org/10.3390/ijerph18157813
_version_ 1783734695709638656
author Wendt, Lisa Marie
Austermann, Maria Isabella
Rumpf, Hans-Jürgen
Thomasius, Rainer
Paschke, Kerstin
author_facet Wendt, Lisa Marie
Austermann, Maria Isabella
Rumpf, Hans-Jürgen
Thomasius, Rainer
Paschke, Kerstin
author_sort Wendt, Lisa Marie
collection PubMed
description Internet gaming disorder (IGD) has become an important health concern in a significant proportion of adolescents. Intervention studies in this age group are scarce, mostly follow quantitative designs, and rarely consider adolescents’ experiences. This study aimed to evaluate the requirements for a group therapy program for adolescents with IGD. A qualitative interview study was conducted in a German clinic for addictive disorders in childhood and adolescence with nine participants (seven IGD patients (12–18 years, M = 15.86, SD = 1.95) and two psychotherapists). The semi-structured interviews addressed helpful contents, general conditions, and suggestions for alterations for an effective group intervention. Data were analyzed using content structuring qualitative analysis. Patient interview data resulted in 234 codings with eight main categories. Expert interview data yielded 151 codings with six main categories. The following treatment components were described as effective by the participants and experts: psychoeducation, emotion management, behavior analysis and modification, social skills training, parent participation, and relapse prevention. Additionally, adolescents emphasized the importance of group functionality for coherence, feedback and rewards, content presentation, physical activity and fun. The results are a valuable addition to findings from quantitative studies on IGD interventions and an interesting starting point for further representative studies.
format Online
Article
Text
id pubmed-8345715
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-83457152021-08-07 Requirements of a Group Intervention for Adolescents with Internet Gaming Disorder in a Clinical Setting: A Qualitative Interview Study Wendt, Lisa Marie Austermann, Maria Isabella Rumpf, Hans-Jürgen Thomasius, Rainer Paschke, Kerstin Int J Environ Res Public Health Article Internet gaming disorder (IGD) has become an important health concern in a significant proportion of adolescents. Intervention studies in this age group are scarce, mostly follow quantitative designs, and rarely consider adolescents’ experiences. This study aimed to evaluate the requirements for a group therapy program for adolescents with IGD. A qualitative interview study was conducted in a German clinic for addictive disorders in childhood and adolescence with nine participants (seven IGD patients (12–18 years, M = 15.86, SD = 1.95) and two psychotherapists). The semi-structured interviews addressed helpful contents, general conditions, and suggestions for alterations for an effective group intervention. Data were analyzed using content structuring qualitative analysis. Patient interview data resulted in 234 codings with eight main categories. Expert interview data yielded 151 codings with six main categories. The following treatment components were described as effective by the participants and experts: psychoeducation, emotion management, behavior analysis and modification, social skills training, parent participation, and relapse prevention. Additionally, adolescents emphasized the importance of group functionality for coherence, feedback and rewards, content presentation, physical activity and fun. The results are a valuable addition to findings from quantitative studies on IGD interventions and an interesting starting point for further representative studies. MDPI 2021-07-23 /pmc/articles/PMC8345715/ /pubmed/34360106 http://dx.doi.org/10.3390/ijerph18157813 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Wendt, Lisa Marie
Austermann, Maria Isabella
Rumpf, Hans-Jürgen
Thomasius, Rainer
Paschke, Kerstin
Requirements of a Group Intervention for Adolescents with Internet Gaming Disorder in a Clinical Setting: A Qualitative Interview Study
title Requirements of a Group Intervention for Adolescents with Internet Gaming Disorder in a Clinical Setting: A Qualitative Interview Study
title_full Requirements of a Group Intervention for Adolescents with Internet Gaming Disorder in a Clinical Setting: A Qualitative Interview Study
title_fullStr Requirements of a Group Intervention for Adolescents with Internet Gaming Disorder in a Clinical Setting: A Qualitative Interview Study
title_full_unstemmed Requirements of a Group Intervention for Adolescents with Internet Gaming Disorder in a Clinical Setting: A Qualitative Interview Study
title_short Requirements of a Group Intervention for Adolescents with Internet Gaming Disorder in a Clinical Setting: A Qualitative Interview Study
title_sort requirements of a group intervention for adolescents with internet gaming disorder in a clinical setting: a qualitative interview study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8345715/
https://www.ncbi.nlm.nih.gov/pubmed/34360106
http://dx.doi.org/10.3390/ijerph18157813
work_keys_str_mv AT wendtlisamarie requirementsofagroupinterventionforadolescentswithinternetgamingdisorderinaclinicalsettingaqualitativeinterviewstudy
AT austermannmariaisabella requirementsofagroupinterventionforadolescentswithinternetgamingdisorderinaclinicalsettingaqualitativeinterviewstudy
AT rumpfhansjurgen requirementsofagroupinterventionforadolescentswithinternetgamingdisorderinaclinicalsettingaqualitativeinterviewstudy
AT thomasiusrainer requirementsofagroupinterventionforadolescentswithinternetgamingdisorderinaclinicalsettingaqualitativeinterviewstudy
AT paschkekerstin requirementsofagroupinterventionforadolescentswithinternetgamingdisorderinaclinicalsettingaqualitativeinterviewstudy