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An eye tracking based virtual reality system for use inside magnetic resonance imaging systems

Patients undergoing Magnetic Resonance Imaging (MRI) often experience anxiety and sometimes distress prior to and during scanning. Here a full MRI compatible virtual reality (VR) system is described and tested with the aim of creating a radically different experience. Potential benefits could accrue...

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Autores principales: Qian, Kun, Arichi, Tomoki, Price, Anthony, Dall’Orso, Sofia, Eden, Jonathan, Noh, Yohan, Rhode, Kawal, Burdet, Etienne, Neil, Mark, Edwards, A. David, Hajnal, Joseph V.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8357830/
https://www.ncbi.nlm.nih.gov/pubmed/34381099
http://dx.doi.org/10.1038/s41598-021-95634-y
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author Qian, Kun
Arichi, Tomoki
Price, Anthony
Dall’Orso, Sofia
Eden, Jonathan
Noh, Yohan
Rhode, Kawal
Burdet, Etienne
Neil, Mark
Edwards, A. David
Hajnal, Joseph V.
author_facet Qian, Kun
Arichi, Tomoki
Price, Anthony
Dall’Orso, Sofia
Eden, Jonathan
Noh, Yohan
Rhode, Kawal
Burdet, Etienne
Neil, Mark
Edwards, A. David
Hajnal, Joseph V.
author_sort Qian, Kun
collection PubMed
description Patients undergoing Magnetic Resonance Imaging (MRI) often experience anxiety and sometimes distress prior to and during scanning. Here a full MRI compatible virtual reality (VR) system is described and tested with the aim of creating a radically different experience. Potential benefits could accrue from the strong sense of immersion that can be created with VR, which could create sense experiences designed to avoid the perception of being enclosed and could also provide new modes of diversion and interaction that could make even lengthy MRI examinations much less challenging. Most current VR systems rely on head mounted displays combined with head motion tracking to achieve and maintain a visceral sense of a tangible virtual world, but this technology and approach encourages physical motion, which would be unacceptable and could be physically incompatible for MRI. The proposed VR system uses gaze tracking to control and interact with a virtual world. MRI compatible cameras are used to allow real time eye tracking and robust gaze tracking is achieved through an adaptive calibration strategy in which each successive VR interaction initiated by the subject updates the gaze estimation model. A dedicated VR framework has been developed including a rich virtual world and gaze-controlled game content. To aid in achieving immersive experiences physical sensations, including noise, vibration and proprioception associated with patient table movements, have been made congruent with the presented virtual scene. A live video link allows subject-carer interaction, projecting a supportive presence into the virtual world.
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spelling pubmed-83578302021-08-13 An eye tracking based virtual reality system for use inside magnetic resonance imaging systems Qian, Kun Arichi, Tomoki Price, Anthony Dall’Orso, Sofia Eden, Jonathan Noh, Yohan Rhode, Kawal Burdet, Etienne Neil, Mark Edwards, A. David Hajnal, Joseph V. Sci Rep Article Patients undergoing Magnetic Resonance Imaging (MRI) often experience anxiety and sometimes distress prior to and during scanning. Here a full MRI compatible virtual reality (VR) system is described and tested with the aim of creating a radically different experience. Potential benefits could accrue from the strong sense of immersion that can be created with VR, which could create sense experiences designed to avoid the perception of being enclosed and could also provide new modes of diversion and interaction that could make even lengthy MRI examinations much less challenging. Most current VR systems rely on head mounted displays combined with head motion tracking to achieve and maintain a visceral sense of a tangible virtual world, but this technology and approach encourages physical motion, which would be unacceptable and could be physically incompatible for MRI. The proposed VR system uses gaze tracking to control and interact with a virtual world. MRI compatible cameras are used to allow real time eye tracking and robust gaze tracking is achieved through an adaptive calibration strategy in which each successive VR interaction initiated by the subject updates the gaze estimation model. A dedicated VR framework has been developed including a rich virtual world and gaze-controlled game content. To aid in achieving immersive experiences physical sensations, including noise, vibration and proprioception associated with patient table movements, have been made congruent with the presented virtual scene. A live video link allows subject-carer interaction, projecting a supportive presence into the virtual world. Nature Publishing Group UK 2021-08-11 /pmc/articles/PMC8357830/ /pubmed/34381099 http://dx.doi.org/10.1038/s41598-021-95634-y Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Qian, Kun
Arichi, Tomoki
Price, Anthony
Dall’Orso, Sofia
Eden, Jonathan
Noh, Yohan
Rhode, Kawal
Burdet, Etienne
Neil, Mark
Edwards, A. David
Hajnal, Joseph V.
An eye tracking based virtual reality system for use inside magnetic resonance imaging systems
title An eye tracking based virtual reality system for use inside magnetic resonance imaging systems
title_full An eye tracking based virtual reality system for use inside magnetic resonance imaging systems
title_fullStr An eye tracking based virtual reality system for use inside magnetic resonance imaging systems
title_full_unstemmed An eye tracking based virtual reality system for use inside magnetic resonance imaging systems
title_short An eye tracking based virtual reality system for use inside magnetic resonance imaging systems
title_sort eye tracking based virtual reality system for use inside magnetic resonance imaging systems
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8357830/
https://www.ncbi.nlm.nih.gov/pubmed/34381099
http://dx.doi.org/10.1038/s41598-021-95634-y
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