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Modelling the visual world of a velvet worm

In many animal phyla, eyes are small and provide only low-resolution vision for general orientation in the environment. Because these primitive eyes rarely have a defined image plane, traditional visual-optics principles cannot be applied. To assess the functional capacity of such eyes we have devel...

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Autores principales: Ljungholm, Mikael, Nilsson, Dan-E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8363015/
https://www.ncbi.nlm.nih.gov/pubmed/34319993
http://dx.doi.org/10.1371/journal.pcbi.1008808
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author Ljungholm, Mikael
Nilsson, Dan-E.
author_facet Ljungholm, Mikael
Nilsson, Dan-E.
author_sort Ljungholm, Mikael
collection PubMed
description In many animal phyla, eyes are small and provide only low-resolution vision for general orientation in the environment. Because these primitive eyes rarely have a defined image plane, traditional visual-optics principles cannot be applied. To assess the functional capacity of such eyes we have developed modelling principles based on ray tracing in 3D reconstructions of eye morphology, where refraction on the way to the photoreceptors and absorption in the photopigment are calculated incrementally for ray bundles from all angles within the visual field. From the ray tracing, we calculate the complete angular acceptance function of each photoreceptor in the eye, revealing the visual acuity for all parts of the visual field. We then use this information to generate visual filters that can be applied to high resolution images or videos to convert them to accurate representations of the spatial information seen by the animal. The method is here applied to the 0.1 mm eyes of the velvet worm Euperipatoides rowelli (Onychophora). These eyes of these terrestrial invertebrates consist of a curved cornea covering an irregular but optically homogeneous lens directly joining a retina packed with photoreceptive rhabdoms. 3D reconstruction from histological sections revealed an asymmetric eye, where the retina is deeper in the forward-pointing direction. The calculated visual acuity also reveals performance differences across the visual field, with a maximum acuity of about 0.11 cycles/deg in the forward direction despite laterally pointing eyes. The results agree with previous behavioural measurements of visual acuity, and suggest that velvet worm vision is adequate for orientation and positioning within the habitat.
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spelling pubmed-83630152021-08-14 Modelling the visual world of a velvet worm Ljungholm, Mikael Nilsson, Dan-E. PLoS Comput Biol Research Article In many animal phyla, eyes are small and provide only low-resolution vision for general orientation in the environment. Because these primitive eyes rarely have a defined image plane, traditional visual-optics principles cannot be applied. To assess the functional capacity of such eyes we have developed modelling principles based on ray tracing in 3D reconstructions of eye morphology, where refraction on the way to the photoreceptors and absorption in the photopigment are calculated incrementally for ray bundles from all angles within the visual field. From the ray tracing, we calculate the complete angular acceptance function of each photoreceptor in the eye, revealing the visual acuity for all parts of the visual field. We then use this information to generate visual filters that can be applied to high resolution images or videos to convert them to accurate representations of the spatial information seen by the animal. The method is here applied to the 0.1 mm eyes of the velvet worm Euperipatoides rowelli (Onychophora). These eyes of these terrestrial invertebrates consist of a curved cornea covering an irregular but optically homogeneous lens directly joining a retina packed with photoreceptive rhabdoms. 3D reconstruction from histological sections revealed an asymmetric eye, where the retina is deeper in the forward-pointing direction. The calculated visual acuity also reveals performance differences across the visual field, with a maximum acuity of about 0.11 cycles/deg in the forward direction despite laterally pointing eyes. The results agree with previous behavioural measurements of visual acuity, and suggest that velvet worm vision is adequate for orientation and positioning within the habitat. Public Library of Science 2021-07-28 /pmc/articles/PMC8363015/ /pubmed/34319993 http://dx.doi.org/10.1371/journal.pcbi.1008808 Text en © 2021 Ljungholm, Nilsson https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Ljungholm, Mikael
Nilsson, Dan-E.
Modelling the visual world of a velvet worm
title Modelling the visual world of a velvet worm
title_full Modelling the visual world of a velvet worm
title_fullStr Modelling the visual world of a velvet worm
title_full_unstemmed Modelling the visual world of a velvet worm
title_short Modelling the visual world of a velvet worm
title_sort modelling the visual world of a velvet worm
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8363015/
https://www.ncbi.nlm.nih.gov/pubmed/34319993
http://dx.doi.org/10.1371/journal.pcbi.1008808
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