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Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation
Modeling human motor control and predicting how humans will move in novel environments is a grand scientific challenge. Researchers in the fields of biomechanics and motor control have proposed and evaluated motor control models via neuromechanical simulations, which produce physically correct motio...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8365920/ https://www.ncbi.nlm.nih.gov/pubmed/34399772 http://dx.doi.org/10.1186/s12984-021-00919-y |
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author | Song, Seungmoon Kidziński, Łukasz Peng, Xue Bin Ong, Carmichael Hicks, Jennifer Levine, Sergey Atkeson, Christopher G. Delp, Scott L. |
author_facet | Song, Seungmoon Kidziński, Łukasz Peng, Xue Bin Ong, Carmichael Hicks, Jennifer Levine, Sergey Atkeson, Christopher G. Delp, Scott L. |
author_sort | Song, Seungmoon |
collection | PubMed |
description | Modeling human motor control and predicting how humans will move in novel environments is a grand scientific challenge. Researchers in the fields of biomechanics and motor control have proposed and evaluated motor control models via neuromechanical simulations, which produce physically correct motions of a musculoskeletal model. Typically, researchers have developed control models that encode physiologically plausible motor control hypotheses and compared the resulting simulation behaviors to measurable human motion data. While such plausible control models were able to simulate and explain many basic locomotion behaviors (e.g. walking, running, and climbing stairs), modeling higher layer controls (e.g. processing environment cues, planning long-term motion strategies, and coordinating basic motor skills to navigate in dynamic and complex environments) remains a challenge. Recent advances in deep reinforcement learning lay a foundation for modeling these complex control processes and controlling a diverse repertoire of human movement; however, reinforcement learning has been rarely applied in neuromechanical simulation to model human control. In this paper, we review the current state of neuromechanical simulations, along with the fundamentals of reinforcement learning, as it applies to human locomotion. We also present a scientific competition and accompanying software platform, which we have organized to accelerate the use of reinforcement learning in neuromechanical simulations. This “Learn to Move” competition was an official competition at the NeurIPS conference from 2017 to 2019 and attracted over 1300 teams from around the world. Top teams adapted state-of-the-art deep reinforcement learning techniques and produced motions, such as quick turning and walk-to-stand transitions, that have not been demonstrated before in neuromechanical simulations without utilizing reference motion data. We close with a discussion of future opportunities at the intersection of human movement simulation and reinforcement learning and our plans to extend the Learn to Move competition to further facilitate interdisciplinary collaboration in modeling human motor control for biomechanics and rehabilitation research |
format | Online Article Text |
id | pubmed-8365920 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-83659202021-08-17 Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation Song, Seungmoon Kidziński, Łukasz Peng, Xue Bin Ong, Carmichael Hicks, Jennifer Levine, Sergey Atkeson, Christopher G. Delp, Scott L. J Neuroeng Rehabil Review Modeling human motor control and predicting how humans will move in novel environments is a grand scientific challenge. Researchers in the fields of biomechanics and motor control have proposed and evaluated motor control models via neuromechanical simulations, which produce physically correct motions of a musculoskeletal model. Typically, researchers have developed control models that encode physiologically plausible motor control hypotheses and compared the resulting simulation behaviors to measurable human motion data. While such plausible control models were able to simulate and explain many basic locomotion behaviors (e.g. walking, running, and climbing stairs), modeling higher layer controls (e.g. processing environment cues, planning long-term motion strategies, and coordinating basic motor skills to navigate in dynamic and complex environments) remains a challenge. Recent advances in deep reinforcement learning lay a foundation for modeling these complex control processes and controlling a diverse repertoire of human movement; however, reinforcement learning has been rarely applied in neuromechanical simulation to model human control. In this paper, we review the current state of neuromechanical simulations, along with the fundamentals of reinforcement learning, as it applies to human locomotion. We also present a scientific competition and accompanying software platform, which we have organized to accelerate the use of reinforcement learning in neuromechanical simulations. This “Learn to Move” competition was an official competition at the NeurIPS conference from 2017 to 2019 and attracted over 1300 teams from around the world. Top teams adapted state-of-the-art deep reinforcement learning techniques and produced motions, such as quick turning and walk-to-stand transitions, that have not been demonstrated before in neuromechanical simulations without utilizing reference motion data. We close with a discussion of future opportunities at the intersection of human movement simulation and reinforcement learning and our plans to extend the Learn to Move competition to further facilitate interdisciplinary collaboration in modeling human motor control for biomechanics and rehabilitation research BioMed Central 2021-08-16 /pmc/articles/PMC8365920/ /pubmed/34399772 http://dx.doi.org/10.1186/s12984-021-00919-y Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Review Song, Seungmoon Kidziński, Łukasz Peng, Xue Bin Ong, Carmichael Hicks, Jennifer Levine, Sergey Atkeson, Christopher G. Delp, Scott L. Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation |
title | Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation |
title_full | Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation |
title_fullStr | Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation |
title_full_unstemmed | Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation |
title_short | Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation |
title_sort | deep reinforcement learning for modeling human locomotion control in neuromechanical simulation |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8365920/ https://www.ncbi.nlm.nih.gov/pubmed/34399772 http://dx.doi.org/10.1186/s12984-021-00919-y |
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