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Psychosocial Adjustment and Mental Distress Associated With In-Game Purchases Among Japanese Junior High School Students
In-game purchases, including microtransactions and loot box spending, are the monetization systems of free-to-play online games. Although some studies have suggested that excessive in-game purchases increase the risk of psychosocial maladjustment and mental distress as well as predict future problem...
Autores principales: | Shinkawa, Hiroki, Irie, Tomonari, Tanaka, Masanori, Yokomitsu, Kengo |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8368721/ https://www.ncbi.nlm.nih.gov/pubmed/34413815 http://dx.doi.org/10.3389/fpsyg.2021.708801 |
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