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Psychosocial Adjustment and Mental Distress Associated With In-Game Purchases Among Japanese Junior High School Students

In-game purchases, including microtransactions and loot box spending, are the monetization systems of free-to-play online games. Although some studies have suggested that excessive in-game purchases increase the risk of psychosocial maladjustment and mental distress as well as predict future problem...

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Detalles Bibliográficos
Autores principales: Shinkawa, Hiroki, Irie, Tomonari, Tanaka, Masanori, Yokomitsu, Kengo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8368721/
https://www.ncbi.nlm.nih.gov/pubmed/34413815
http://dx.doi.org/10.3389/fpsyg.2021.708801

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