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Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation

PURPOSE: Design and test the usability of a novel virtual rehabilitation system for bimanual training of gravity supported arms, pronation/supination, grasp strengthening, and finger extension. METHODS: A robotic rehabilitation table, therapeutic game controllers, and adaptive rehabilitation games w...

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Autores principales: Burdea, Grigore, Kim, Nam, Polistico, Kevin, Kadaru, Ashwin, Roll, Doru, Grampurohit, Namrata
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8373277/
https://www.ncbi.nlm.nih.gov/pubmed/34422282
http://dx.doi.org/10.1177/20556683211012885
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author Burdea, Grigore
Kim, Nam
Polistico, Kevin
Kadaru, Ashwin
Roll, Doru
Grampurohit, Namrata
author_facet Burdea, Grigore
Kim, Nam
Polistico, Kevin
Kadaru, Ashwin
Roll, Doru
Grampurohit, Namrata
author_sort Burdea, Grigore
collection PubMed
description PURPOSE: Design and test the usability of a novel virtual rehabilitation system for bimanual training of gravity supported arms, pronation/supination, grasp strengthening, and finger extension. METHODS: A robotic rehabilitation table, therapeutic game controllers, and adaptive rehabilitation games were developed. The rehabilitation table lifted/lowered and tilted up/down to modulate gravity loading. Arms movement was measured simultaneously, allowing bilateral training. Therapeutic games adapted through a baseline process. Four healthy adults performed four usability evaluation sessions each, and provided feedback using the USE questionnaire and custom questions. Participant’s game play performance was sampled and analyzed, and system modifications made between sessions. RESULTS: Participants played four sessions of about 50 minutes each, with training difficulty gradually increasing. Participants averaged a total of 6,300 arm repetitions, 2,200 grasp counts, and 2,100 finger extensions when adding counts for each upper extremity. USE questionnaire data averaged 5.1/7 rating, indicative of usefulness, ease of use, ease of learning, and satisfaction with the system. Subjective feedback on the custom evaluation form was 84% favorable. CONCLUSIONS: The novel system was well-accepted, induced high repetition counts, and the usability study helped optimize it and achieve satisfaction. Future studies include examining effectiveness of the novel system when training patients acute post-stroke.
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spelling pubmed-83732772021-08-19 Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation Burdea, Grigore Kim, Nam Polistico, Kevin Kadaru, Ashwin Roll, Doru Grampurohit, Namrata J Rehabil Assist Technol Eng Original Article PURPOSE: Design and test the usability of a novel virtual rehabilitation system for bimanual training of gravity supported arms, pronation/supination, grasp strengthening, and finger extension. METHODS: A robotic rehabilitation table, therapeutic game controllers, and adaptive rehabilitation games were developed. The rehabilitation table lifted/lowered and tilted up/down to modulate gravity loading. Arms movement was measured simultaneously, allowing bilateral training. Therapeutic games adapted through a baseline process. Four healthy adults performed four usability evaluation sessions each, and provided feedback using the USE questionnaire and custom questions. Participant’s game play performance was sampled and analyzed, and system modifications made between sessions. RESULTS: Participants played four sessions of about 50 minutes each, with training difficulty gradually increasing. Participants averaged a total of 6,300 arm repetitions, 2,200 grasp counts, and 2,100 finger extensions when adding counts for each upper extremity. USE questionnaire data averaged 5.1/7 rating, indicative of usefulness, ease of use, ease of learning, and satisfaction with the system. Subjective feedback on the custom evaluation form was 84% favorable. CONCLUSIONS: The novel system was well-accepted, induced high repetition counts, and the usability study helped optimize it and achieve satisfaction. Future studies include examining effectiveness of the novel system when training patients acute post-stroke. SAGE Publications 2021-07-07 /pmc/articles/PMC8373277/ /pubmed/34422282 http://dx.doi.org/10.1177/20556683211012885 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by-nc/4.0/Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Article
Burdea, Grigore
Kim, Nam
Polistico, Kevin
Kadaru, Ashwin
Roll, Doru
Grampurohit, Namrata
Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation
title Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation
title_full Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation
title_fullStr Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation
title_full_unstemmed Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation
title_short Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation
title_sort novel integrative rehabilitation system for the upper extremity: design and usability evaluation
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8373277/
https://www.ncbi.nlm.nih.gov/pubmed/34422282
http://dx.doi.org/10.1177/20556683211012885
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