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Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment

Eye tracking has been an essential tool within the vision science community for many years. However, the majority of studies involving eye-tracking technology employ a relatively passive approach through the use of static imagery, prescribed motion, or video stimuli. This is in contrast to our every...

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Autores principales: Enders, Leah R., Smith, Robert J., Gordon, Stephen M., Ries, Anthony J., Touryan, Jonathan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8380848/
https://www.ncbi.nlm.nih.gov/pubmed/34434140
http://dx.doi.org/10.3389/fpsyg.2021.681042
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author Enders, Leah R.
Smith, Robert J.
Gordon, Stephen M.
Ries, Anthony J.
Touryan, Jonathan
author_facet Enders, Leah R.
Smith, Robert J.
Gordon, Stephen M.
Ries, Anthony J.
Touryan, Jonathan
author_sort Enders, Leah R.
collection PubMed
description Eye tracking has been an essential tool within the vision science community for many years. However, the majority of studies involving eye-tracking technology employ a relatively passive approach through the use of static imagery, prescribed motion, or video stimuli. This is in contrast to our everyday interaction with the natural world where we navigate our environment while actively seeking and using task-relevant visual information. For this reason, an increasing number of vision researchers are employing virtual environment platforms, which offer interactive, realistic visual environments while maintaining a substantial level of experimental control. Here, we recorded eye movement behavior while subjects freely navigated through a rich, open-world virtual environment. Within this environment, subjects completed a visual search task where they were asked to find and count occurrence of specific targets among numerous distractor items. We assigned each participant into one of four target conditions: Humvees, motorcycles, aircraft, or furniture. Our results show a statistically significant relationship between gaze behavior and target objects across Target Conditions with increased visual attention toward assigned targets. Specifically, we see an increase in the number of fixations and an increase in dwell time on target relative to distractor objects. In addition, we included a divided attention task to investigate how search changed with the addition of a secondary task. With increased cognitive load, subjects slowed their speed, decreased gaze on objects, and increased the number of objects scanned in the environment. Overall, our results confirm previous findings and support that complex virtual environments can be used for active visual search experimentation, maintaining a high level of precision in the quantification of gaze information and visual attention. This study contributes to our understanding of how individuals search for information in a naturalistic (open-world) virtual environment. Likewise, our paradigm provides an intriguing look into the heterogeneity of individual behaviors when completing an un-timed visual search task while actively navigating.
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spelling pubmed-83808482021-08-24 Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment Enders, Leah R. Smith, Robert J. Gordon, Stephen M. Ries, Anthony J. Touryan, Jonathan Front Psychol Psychology Eye tracking has been an essential tool within the vision science community for many years. However, the majority of studies involving eye-tracking technology employ a relatively passive approach through the use of static imagery, prescribed motion, or video stimuli. This is in contrast to our everyday interaction with the natural world where we navigate our environment while actively seeking and using task-relevant visual information. For this reason, an increasing number of vision researchers are employing virtual environment platforms, which offer interactive, realistic visual environments while maintaining a substantial level of experimental control. Here, we recorded eye movement behavior while subjects freely navigated through a rich, open-world virtual environment. Within this environment, subjects completed a visual search task where they were asked to find and count occurrence of specific targets among numerous distractor items. We assigned each participant into one of four target conditions: Humvees, motorcycles, aircraft, or furniture. Our results show a statistically significant relationship between gaze behavior and target objects across Target Conditions with increased visual attention toward assigned targets. Specifically, we see an increase in the number of fixations and an increase in dwell time on target relative to distractor objects. In addition, we included a divided attention task to investigate how search changed with the addition of a secondary task. With increased cognitive load, subjects slowed their speed, decreased gaze on objects, and increased the number of objects scanned in the environment. Overall, our results confirm previous findings and support that complex virtual environments can be used for active visual search experimentation, maintaining a high level of precision in the quantification of gaze information and visual attention. This study contributes to our understanding of how individuals search for information in a naturalistic (open-world) virtual environment. Likewise, our paradigm provides an intriguing look into the heterogeneity of individual behaviors when completing an un-timed visual search task while actively navigating. Frontiers Media S.A. 2021-08-09 /pmc/articles/PMC8380848/ /pubmed/34434140 http://dx.doi.org/10.3389/fpsyg.2021.681042 Text en Copyright © 2021 Enders, Smith, Gordon, Ries and Touryan. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Enders, Leah R.
Smith, Robert J.
Gordon, Stephen M.
Ries, Anthony J.
Touryan, Jonathan
Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment
title Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment
title_full Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment
title_fullStr Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment
title_full_unstemmed Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment
title_short Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment
title_sort gaze behavior during navigation and visual search of an open-world virtual environment
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8380848/
https://www.ncbi.nlm.nih.gov/pubmed/34434140
http://dx.doi.org/10.3389/fpsyg.2021.681042
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