Cargando…
A Casual Video Game With Psychological Well-being Concepts for Young Adolescents: Protocol for an Acceptability and Feasibility Study
BACKGROUND: Many face-to-face and digital therapeutic supports are designed for adolescents experiencing high levels of psychological distress. However, promoting psychological well-being among adolescents is often neglected despite significant short-term and long-term benefits. OBJECTIVE: This rese...
Autores principales: | Pine, Russell, Mbinta, James, Te Morenga, Lisa, Fleming, Theresa |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8391754/ https://www.ncbi.nlm.nih.gov/pubmed/34387558 http://dx.doi.org/10.2196/31588 |
Ejemplares similares
-
Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents
por: Pine, Russell, et al.
Publicado: (2021) -
Young adolescents’ interest in a mental health casual video game
por: Pine, Russell, et al.
Publicado: (2020) -
Cognitive training with casual video games: points to consider
por: Baniqued, Pauline L., et al.
Publicado: (2014) -
Corrigendum: Cognitive training with casual video games: points to consider
por: Baniqued, Pauline L., et al.
Publicado: (2014) -
Impacts of video communication on psychological well-being and cosmetic surgery acceptance
por: Chen, Yuanyi, et al.
Publicado: (2023)