Cargando…

Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game

Demographic changes associated with an expanding and aging population will lead to an increasing number of orthopedic surgeries, such as joint replacements. To support patients’ home exercise programs after total hip replacement and completing subsequent inpatient rehabilitation, a low-cost, smartph...

Descripción completa

Detalles Bibliográficos
Autores principales: Guggenberger, Bernhard, Jocham, Andreas J., Jocham, Birgit, Nischelwitzer, Alexander, Ritschl, Helmut
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8394475/
https://www.ncbi.nlm.nih.gov/pubmed/34444160
http://dx.doi.org/10.3390/ijerph18168410
_version_ 1783743956907982848
author Guggenberger, Bernhard
Jocham, Andreas J.
Jocham, Birgit
Nischelwitzer, Alexander
Ritschl, Helmut
author_facet Guggenberger, Bernhard
Jocham, Andreas J.
Jocham, Birgit
Nischelwitzer, Alexander
Ritschl, Helmut
author_sort Guggenberger, Bernhard
collection PubMed
description Demographic changes associated with an expanding and aging population will lead to an increasing number of orthopedic surgeries, such as joint replacements. To support patients’ home exercise programs after total hip replacement and completing subsequent inpatient rehabilitation, a low-cost, smartphone-based augmented reality training game (TG) was developed. To evaluate its motion detection accuracy, data from 30 healthy participants were recorded while using the TG. A 3D motion analysis system served as reference. The TG showed differences of 18.03 mm to 24.98 mm along the anatomical axes. Surveying the main movement direction of the implemented exercises (squats, step-ups, side-steps), differences between 10.13 mm to 24.59 mm were measured. In summary, the accuracy of the TG’s motion detection is sufficient for use in exergames and to quantify progress in patients’ performance. Considering the findings of this study, the presented exer-game approach has potential as a low-cost, easily accessible support for patients in their home exercise program.
format Online
Article
Text
id pubmed-8394475
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-83944752021-08-28 Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game Guggenberger, Bernhard Jocham, Andreas J. Jocham, Birgit Nischelwitzer, Alexander Ritschl, Helmut Int J Environ Res Public Health Article Demographic changes associated with an expanding and aging population will lead to an increasing number of orthopedic surgeries, such as joint replacements. To support patients’ home exercise programs after total hip replacement and completing subsequent inpatient rehabilitation, a low-cost, smartphone-based augmented reality training game (TG) was developed. To evaluate its motion detection accuracy, data from 30 healthy participants were recorded while using the TG. A 3D motion analysis system served as reference. The TG showed differences of 18.03 mm to 24.98 mm along the anatomical axes. Surveying the main movement direction of the implemented exercises (squats, step-ups, side-steps), differences between 10.13 mm to 24.59 mm were measured. In summary, the accuracy of the TG’s motion detection is sufficient for use in exergames and to quantify progress in patients’ performance. Considering the findings of this study, the presented exer-game approach has potential as a low-cost, easily accessible support for patients in their home exercise program. MDPI 2021-08-09 /pmc/articles/PMC8394475/ /pubmed/34444160 http://dx.doi.org/10.3390/ijerph18168410 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Guggenberger, Bernhard
Jocham, Andreas J.
Jocham, Birgit
Nischelwitzer, Alexander
Ritschl, Helmut
Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game
title Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game
title_full Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game
title_fullStr Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game
title_full_unstemmed Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game
title_short Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game
title_sort instrumental validity of the motion detection accuracy of a smartphone-based training game
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8394475/
https://www.ncbi.nlm.nih.gov/pubmed/34444160
http://dx.doi.org/10.3390/ijerph18168410
work_keys_str_mv AT guggenbergerbernhard instrumentalvalidityofthemotiondetectionaccuracyofasmartphonebasedtraininggame
AT jochamandreasj instrumentalvalidityofthemotiondetectionaccuracyofasmartphonebasedtraininggame
AT jochambirgit instrumentalvalidityofthemotiondetectionaccuracyofasmartphonebasedtraininggame
AT nischelwitzeralexander instrumentalvalidityofthemotiondetectionaccuracyofasmartphonebasedtraininggame
AT ritschlhelmut instrumentalvalidityofthemotiondetectionaccuracyofasmartphonebasedtraininggame