Cargando…
A Randomized Controlled Trial Evaluating the FIT Game’s Efficacy in Increasing Fruit and Vegetable Consumption
Few children eat the recommended amounts of fruits and vegetables (FV). Although incentive-based interventions can increase FV consumption, this approach is costly and may be viewed as controversial due to the possible negative effects on intrinsic motivation. The FIT Game was designed to address th...
Autores principales: | Wengreen, Heidi J., Joyner, Damon, Kimball, Sheryl S., Schwartz, Sarah, Madden, Gregory J. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8399486/ https://www.ncbi.nlm.nih.gov/pubmed/34444805 http://dx.doi.org/10.3390/nu13082646 |
Ejemplares similares
-
Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study
por: Joyner, Damon, et al.
Publicado: (2019) -
Fit “N” Cool Kids: The Effects of Character Modeling and Goal Setting on Children’s Physical Activity and Fruit and Vegetable Consumption
por: Larson, Jessyka N, et al.
Publicado: (2018) -
Increasing Fruit and Vegetable Consumption: Challenges and Opportunities
por: Sachdeva, Sandeep, et al.
Publicado: (2013) -
Gamification of Dietary Decision-Making in an Elementary-School Cafeteria
por: Jones, Brooke A., et al.
Publicado: (2014) -
Effect of a Fruit and Vegetable Prescription Program on Children’s Fruit and Vegetable Consumption
por: Ridberg, Ronit A., et al.
Publicado: (2019)