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Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills
Safe cycling requires situational awareness to identify and perceive hazards in the environment to react to and avoid dangerous situations. Concurrently, tending to external distractions leads to a failure to identify hazards or to respond appropriately in a time-constrained manner. Hazard perceptio...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8402292/ https://www.ncbi.nlm.nih.gov/pubmed/34450941 http://dx.doi.org/10.3390/s21165499 |
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author | van Paridon, Kjell Timmis, Matthew A. Sadeghi Esfahlani, Shabnam |
author_facet | van Paridon, Kjell Timmis, Matthew A. Sadeghi Esfahlani, Shabnam |
author_sort | van Paridon, Kjell |
collection | PubMed |
description | Safe cycling requires situational awareness to identify and perceive hazards in the environment to react to and avoid dangerous situations. Concurrently, tending to external distractions leads to a failure to identify hazards or to respond appropriately in a time-constrained manner. Hazard perception training can enhance the ability to identify and react to potential dangers while cycling. Although cycling on the road in the presence of driving cars provides an excellent opportunity to develop and evaluate hazard perception skills, there are obvious ethical and practical risks, requiring extensive resources to facilitate safety, particularly when involving children. Therefore, we developed a Cycling and Hazard Perception virtual reality (VR) simulator (CHP-VR simulator) to create a safe environment where hazard perception can be evaluated and/or trained in a real-time setting. The player interacts in the virtual environment through a stationary bike, where sensors on the bike transfer the player’s position and actions (speed and road positioning) into the virtual environment. A VR headset provides a real-world experience for the player, and a procedural content generation (PCG) algorithm enables the generation of playable artifacts. Pilot data using experienced adult cyclists was collected to develop and evaluate the VR simulator through measuring gaze behavior, both in VR and in situ. A comparable scene (cycling past a parked bus) in VR and in situ was used. In this scenario, cyclists fixated 20% longer at the bus in VR compared to in situ. However, limited agreement identified that the mean differences fell within 95% confidence intervals. The observed differences were likely attributed to a lower number of concurrently appearing elements (i.e., cars) in the VR environment compared with in situ. Future work will explore feasibility testing in young children by increasing assets and incorporating a game scoring system to direct attention to overt and covert hazards. |
format | Online Article Text |
id | pubmed-8402292 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-84022922021-08-29 Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills van Paridon, Kjell Timmis, Matthew A. Sadeghi Esfahlani, Shabnam Sensors (Basel) Article Safe cycling requires situational awareness to identify and perceive hazards in the environment to react to and avoid dangerous situations. Concurrently, tending to external distractions leads to a failure to identify hazards or to respond appropriately in a time-constrained manner. Hazard perception training can enhance the ability to identify and react to potential dangers while cycling. Although cycling on the road in the presence of driving cars provides an excellent opportunity to develop and evaluate hazard perception skills, there are obvious ethical and practical risks, requiring extensive resources to facilitate safety, particularly when involving children. Therefore, we developed a Cycling and Hazard Perception virtual reality (VR) simulator (CHP-VR simulator) to create a safe environment where hazard perception can be evaluated and/or trained in a real-time setting. The player interacts in the virtual environment through a stationary bike, where sensors on the bike transfer the player’s position and actions (speed and road positioning) into the virtual environment. A VR headset provides a real-world experience for the player, and a procedural content generation (PCG) algorithm enables the generation of playable artifacts. Pilot data using experienced adult cyclists was collected to develop and evaluate the VR simulator through measuring gaze behavior, both in VR and in situ. A comparable scene (cycling past a parked bus) in VR and in situ was used. In this scenario, cyclists fixated 20% longer at the bus in VR compared to in situ. However, limited agreement identified that the mean differences fell within 95% confidence intervals. The observed differences were likely attributed to a lower number of concurrently appearing elements (i.e., cars) in the VR environment compared with in situ. Future work will explore feasibility testing in young children by increasing assets and incorporating a game scoring system to direct attention to overt and covert hazards. MDPI 2021-08-16 /pmc/articles/PMC8402292/ /pubmed/34450941 http://dx.doi.org/10.3390/s21165499 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article van Paridon, Kjell Timmis, Matthew A. Sadeghi Esfahlani, Shabnam Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills |
title | Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills |
title_full | Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills |
title_fullStr | Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills |
title_full_unstemmed | Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills |
title_short | Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills |
title_sort | development and evaluation of a virtual environment to assess cycling hazard perception skills |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8402292/ https://www.ncbi.nlm.nih.gov/pubmed/34450941 http://dx.doi.org/10.3390/s21165499 |
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