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What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students

Gambling and gaming are not infrequent among adolescents and preventing low-risk youth from becoming at-risk appears to be a priority of public health strategies. Greater scrutiny of the risk and protective factors in the relationships and community of young people appears crucial in steering preven...

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Autores principales: Marinaci, Tiziana, Venuleo, Claudia, Ferrante, Lucrezia, Della Bona, Salvatore
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8403540/
https://www.ncbi.nlm.nih.gov/pubmed/34485746
http://dx.doi.org/10.1016/j.heliyon.2021.e07872
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author Marinaci, Tiziana
Venuleo, Claudia
Ferrante, Lucrezia
Della Bona, Salvatore
author_facet Marinaci, Tiziana
Venuleo, Claudia
Ferrante, Lucrezia
Della Bona, Salvatore
author_sort Marinaci, Tiziana
collection PubMed
description Gambling and gaming are not infrequent among adolescents and preventing low-risk youth from becoming at-risk appears to be a priority of public health strategies. Greater scrutiny of the risk and protective factors in the relationships and community of young people appears crucial in steering prevention initiatives adequately. This study aimed to explore the role of the qualities of relational networks (i.e. family functioning, perceived social and class support), family and peer approval and view of the social environment in predicting problem gambling, problem gaming and overall well-being among adolescents. High-school students aged 14–18 years (N: 595; female: 68,7%) completed a survey including the target variables. A multivariate multiple regression analysis was performed to examine the role of socio-demographic characteristics and psychosocial predictors on gaming, gambling, and well-being. Multivariate multiple regressions identify a common core underpinning problem gambling, gaming and poor well-being but also the distinct roles of psychosocial variables: being male, with low parental monitoring, and an anomic view of the social environment all predict problem gambling and gaming, which were also found to be associated. Low social support predicts problem gambling but not problem gaming; poor family functioning predicts problem gaming but not problem gambling. All the target psychosocial variables, except approval of gambling, predict poor well-being. On the whole the findings suggest the need to look more closely at the way adolescents, their system of activity and their culture participate in constructing the meaning of gambling and gaming activities and their impact on adolescents’ well-being, so that future studies and strategies can more effectively examine the relational dynamics in which problem gambling and gaming develop.
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spelling pubmed-84035402021-09-02 What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students Marinaci, Tiziana Venuleo, Claudia Ferrante, Lucrezia Della Bona, Salvatore Heliyon Research Article Gambling and gaming are not infrequent among adolescents and preventing low-risk youth from becoming at-risk appears to be a priority of public health strategies. Greater scrutiny of the risk and protective factors in the relationships and community of young people appears crucial in steering prevention initiatives adequately. This study aimed to explore the role of the qualities of relational networks (i.e. family functioning, perceived social and class support), family and peer approval and view of the social environment in predicting problem gambling, problem gaming and overall well-being among adolescents. High-school students aged 14–18 years (N: 595; female: 68,7%) completed a survey including the target variables. A multivariate multiple regression analysis was performed to examine the role of socio-demographic characteristics and psychosocial predictors on gaming, gambling, and well-being. Multivariate multiple regressions identify a common core underpinning problem gambling, gaming and poor well-being but also the distinct roles of psychosocial variables: being male, with low parental monitoring, and an anomic view of the social environment all predict problem gambling and gaming, which were also found to be associated. Low social support predicts problem gambling but not problem gaming; poor family functioning predicts problem gaming but not problem gambling. All the target psychosocial variables, except approval of gambling, predict poor well-being. On the whole the findings suggest the need to look more closely at the way adolescents, their system of activity and their culture participate in constructing the meaning of gambling and gaming activities and their impact on adolescents’ well-being, so that future studies and strategies can more effectively examine the relational dynamics in which problem gambling and gaming develop. Elsevier 2021-08-25 /pmc/articles/PMC8403540/ /pubmed/34485746 http://dx.doi.org/10.1016/j.heliyon.2021.e07872 Text en © 2021 Published by Elsevier Ltd. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Research Article
Marinaci, Tiziana
Venuleo, Claudia
Ferrante, Lucrezia
Della Bona, Salvatore
What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students
title What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students
title_full What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students
title_fullStr What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students
title_full_unstemmed What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students
title_short What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students
title_sort what game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among italian high school students
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8403540/
https://www.ncbi.nlm.nih.gov/pubmed/34485746
http://dx.doi.org/10.1016/j.heliyon.2021.e07872
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