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Seven‐year‐olds' references to internal states when playing with toy figures and a video game

References to internal states (e.g., thoughts, feelings, and desires) indicate children's appreciation of people's inner worlds. Many children spend time playing video games; however, the nature of children's speech when doing so has received little attention. We investigated the use...

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Detalles Bibliográficos
Autores principales: Hashmi, Salim, Paine, Amy L., Hay, Dale F.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8404204/
https://www.ncbi.nlm.nih.gov/pubmed/34483746
http://dx.doi.org/10.1002/icd.2223
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author Hashmi, Salim
Paine, Amy L.
Hay, Dale F.
author_facet Hashmi, Salim
Paine, Amy L.
Hay, Dale F.
author_sort Hashmi, Salim
collection PubMed
description References to internal states (e.g., thoughts, feelings, and desires) indicate children's appreciation of people's inner worlds. Many children spend time playing video games; however, the nature of children's speech when doing so has received little attention. We investigated the use of internal state language (ISL) as 251 seven‐year‐olds played with toy figures and a video game designed for the study. Although children used ISL more when playing with toy figures, children used ISL in both contexts, highlighting video game play as a context where children demonstrate their appreciation of inner worlds. Children's speech in the two contexts differed in how ISL was used: references to children's own internal states were more common when playing the video game, and the characters' internal states more common when playing with the toy figures. These findings are discussed with reference to the format of the play activities affording different opportunities to discuss internal states. HIGHLIGHTS: 1. In traditional play children refer to internal states, however, it is unclear whether this occurs when they play video games. 2. Children referred to internal states when playing with toy figures and a video game, but did so more with the toys. 3. Children's video game play can be used as a new context for the study of children's social understanding.
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spelling pubmed-84042042021-09-02 Seven‐year‐olds' references to internal states when playing with toy figures and a video game Hashmi, Salim Paine, Amy L. Hay, Dale F. Infant Child Dev Research Articles References to internal states (e.g., thoughts, feelings, and desires) indicate children's appreciation of people's inner worlds. Many children spend time playing video games; however, the nature of children's speech when doing so has received little attention. We investigated the use of internal state language (ISL) as 251 seven‐year‐olds played with toy figures and a video game designed for the study. Although children used ISL more when playing with toy figures, children used ISL in both contexts, highlighting video game play as a context where children demonstrate their appreciation of inner worlds. Children's speech in the two contexts differed in how ISL was used: references to children's own internal states were more common when playing the video game, and the characters' internal states more common when playing with the toy figures. These findings are discussed with reference to the format of the play activities affording different opportunities to discuss internal states. HIGHLIGHTS: 1. In traditional play children refer to internal states, however, it is unclear whether this occurs when they play video games. 2. Children referred to internal states when playing with toy figures and a video game, but did so more with the toys. 3. Children's video game play can be used as a new context for the study of children's social understanding. John Wiley and Sons Inc. 2021-03-09 2021 /pmc/articles/PMC8404204/ /pubmed/34483746 http://dx.doi.org/10.1002/icd.2223 Text en © 2021 The Authors. Infant and Child Development published by John Wiley & Sons Ltd. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Articles
Hashmi, Salim
Paine, Amy L.
Hay, Dale F.
Seven‐year‐olds' references to internal states when playing with toy figures and a video game
title Seven‐year‐olds' references to internal states when playing with toy figures and a video game
title_full Seven‐year‐olds' references to internal states when playing with toy figures and a video game
title_fullStr Seven‐year‐olds' references to internal states when playing with toy figures and a video game
title_full_unstemmed Seven‐year‐olds' references to internal states when playing with toy figures and a video game
title_short Seven‐year‐olds' references to internal states when playing with toy figures and a video game
title_sort seven‐year‐olds' references to internal states when playing with toy figures and a video game
topic Research Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8404204/
https://www.ncbi.nlm.nih.gov/pubmed/34483746
http://dx.doi.org/10.1002/icd.2223
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