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EEG response to game-craving according to personal preference for games

Recently, the World Health Organization included ‘gaming disorder’ in its latest revision of the international classification of diseases (ICD-11). Despite extensive research on internet gaming disorder (IGD), few studies have addressed game-related stimuli eliciting craving, which plays an importan...

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Autores principales: Ha, Jihyeon, Park, Wanjoo, Park, Sang In, Im, Chang-Hwan, Kim, Laehyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8421702/
https://www.ncbi.nlm.nih.gov/pubmed/33064824
http://dx.doi.org/10.1093/scan/nsaa131
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author Ha, Jihyeon
Park, Wanjoo
Park, Sang In
Im, Chang-Hwan
Kim, Laehyun
author_facet Ha, Jihyeon
Park, Wanjoo
Park, Sang In
Im, Chang-Hwan
Kim, Laehyun
author_sort Ha, Jihyeon
collection PubMed
description Recently, the World Health Organization included ‘gaming disorder’ in its latest revision of the international classification of diseases (ICD-11). Despite extensive research on internet gaming disorder (IGD), few studies have addressed game-related stimuli eliciting craving, which plays an important role in addiction. Particularly, most previous studies did not consider personal preferences in games presented to subjects as stimuli. In this study, we compared neurophysiological responses elicited for favorite game (FG) videos and non-favorite game (NFG) videos. We aimed to demonstrate neurophysiological characteristics according to the game preference in the IGD group. We measured participants’ electroencephalogram (EEG) while they watched FG, NFG and neutral videos. For FG videos, the parieto-occipital theta power (TP(PO)) were significantly increased compared with those for NFG videos (P < 0.05, paired t-test). TP(PO) also differed significantly between the healthy control and IGD groups only on FG videos controlling covariate (TP(PO) on neutral videos) (P < 0.05, analysis of covariance [ANCOVA]). And TP(PO) was significantly correlated to self-reported craving score only on FG videos (r = 0.334, P < 0.05). In the present study, we demonstrate that FG videos induce higher TP(PO) than that induced by NFG videos in the IGD group and TP(PO) is a reliable EEG feature associated with craving for gaming.
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spelling pubmed-84217022021-09-09 EEG response to game-craving according to personal preference for games Ha, Jihyeon Park, Wanjoo Park, Sang In Im, Chang-Hwan Kim, Laehyun Soc Cogn Affect Neurosci Original Manuscript Recently, the World Health Organization included ‘gaming disorder’ in its latest revision of the international classification of diseases (ICD-11). Despite extensive research on internet gaming disorder (IGD), few studies have addressed game-related stimuli eliciting craving, which plays an important role in addiction. Particularly, most previous studies did not consider personal preferences in games presented to subjects as stimuli. In this study, we compared neurophysiological responses elicited for favorite game (FG) videos and non-favorite game (NFG) videos. We aimed to demonstrate neurophysiological characteristics according to the game preference in the IGD group. We measured participants’ electroencephalogram (EEG) while they watched FG, NFG and neutral videos. For FG videos, the parieto-occipital theta power (TP(PO)) were significantly increased compared with those for NFG videos (P < 0.05, paired t-test). TP(PO) also differed significantly between the healthy control and IGD groups only on FG videos controlling covariate (TP(PO) on neutral videos) (P < 0.05, analysis of covariance [ANCOVA]). And TP(PO) was significantly correlated to self-reported craving score only on FG videos (r = 0.334, P < 0.05). In the present study, we demonstrate that FG videos induce higher TP(PO) than that induced by NFG videos in the IGD group and TP(PO) is a reliable EEG feature associated with craving for gaming. Oxford University Press 2020-10-16 /pmc/articles/PMC8421702/ /pubmed/33064824 http://dx.doi.org/10.1093/scan/nsaa131 Text en © The Author(s) 2020. Published by Oxford University Press. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Manuscript
Ha, Jihyeon
Park, Wanjoo
Park, Sang In
Im, Chang-Hwan
Kim, Laehyun
EEG response to game-craving according to personal preference for games
title EEG response to game-craving according to personal preference for games
title_full EEG response to game-craving according to personal preference for games
title_fullStr EEG response to game-craving according to personal preference for games
title_full_unstemmed EEG response to game-craving according to personal preference for games
title_short EEG response to game-craving according to personal preference for games
title_sort eeg response to game-craving according to personal preference for games
topic Original Manuscript
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8421702/
https://www.ncbi.nlm.nih.gov/pubmed/33064824
http://dx.doi.org/10.1093/scan/nsaa131
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