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Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study

Gait is a complex mechanism relying on integration of several sensory inputs such as vestibular, proprioceptive, and visual cues to maintain stability while walking. Often humans adapt their gait to changes in surface inclinations, and this is typically achieved by modulating walking speed according...

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Autores principales: Benady, Amit, Zadik, Sean, Zeilig, Gabriel, Gilaie-Dotan, Sharon, Plotnik, Meir
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8425350/
https://www.ncbi.nlm.nih.gov/pubmed/34512493
http://dx.doi.org/10.3389/fneur.2021.615242
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author Benady, Amit
Zadik, Sean
Zeilig, Gabriel
Gilaie-Dotan, Sharon
Plotnik, Meir
author_facet Benady, Amit
Zadik, Sean
Zeilig, Gabriel
Gilaie-Dotan, Sharon
Plotnik, Meir
author_sort Benady, Amit
collection PubMed
description Gait is a complex mechanism relying on integration of several sensory inputs such as vestibular, proprioceptive, and visual cues to maintain stability while walking. Often humans adapt their gait to changes in surface inclinations, and this is typically achieved by modulating walking speed according to the inclination in order to counteract the gravitational forces, either uphill (exertion effect) or downhill (braking effect). The contribution of vision to these speed modulations is not fully understood. Here we assessed gait speed effects by parametrically manipulating the discrepancy between virtual visual inclination and the actual surface inclination (aka visual incongruence). Fifteen healthy participants walked in a large-scale virtual reality (VR) system on a self-paced treadmill synchronized with projected visual scenes. During walking they were randomly exposed to varying degrees of physical-visual incongruence inclinations (e.g., treadmill leveled & visual scene uphill) in a wide range of inclinations (−15° to +15°). We observed an approximately linear relation between the relative change in gait speed and the anticipated gravitational forces associated with the virtual inclinations. Mean relative gait speed increase of ~7%, ~11%, and ~17% were measured for virtual inclinations of +5°, +10°, and +15°, respectively (anticipated decelerating forces were proportional to sin[5°], sin[10°], sin[15°]). The same pattern was seen for downhill virtual inclinations with relative gait speed modulations of ~-10%, ~-16%, and ~-24% for inclinations of −5°, −10°, and −15°, respectively (in anticipation of accelerating forces). Furthermore, we observed that the magnitude of speed modulation following virtual inclination at ±10° was associated with subjective visual verticality misperception. In conclusion, visual cues modulate gait speed when surface inclinations change proportional to the anticipated effect of the gravitational force associated the inclinations. Our results emphasize the contribution of vision to locomotion in a dynamic environment and may enhance personalized rehabilitation strategies for gait speed modulations in neurological patients with gait impairments.
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spelling pubmed-84253502021-09-09 Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study Benady, Amit Zadik, Sean Zeilig, Gabriel Gilaie-Dotan, Sharon Plotnik, Meir Front Neurol Neurology Gait is a complex mechanism relying on integration of several sensory inputs such as vestibular, proprioceptive, and visual cues to maintain stability while walking. Often humans adapt their gait to changes in surface inclinations, and this is typically achieved by modulating walking speed according to the inclination in order to counteract the gravitational forces, either uphill (exertion effect) or downhill (braking effect). The contribution of vision to these speed modulations is not fully understood. Here we assessed gait speed effects by parametrically manipulating the discrepancy between virtual visual inclination and the actual surface inclination (aka visual incongruence). Fifteen healthy participants walked in a large-scale virtual reality (VR) system on a self-paced treadmill synchronized with projected visual scenes. During walking they were randomly exposed to varying degrees of physical-visual incongruence inclinations (e.g., treadmill leveled & visual scene uphill) in a wide range of inclinations (−15° to +15°). We observed an approximately linear relation between the relative change in gait speed and the anticipated gravitational forces associated with the virtual inclinations. Mean relative gait speed increase of ~7%, ~11%, and ~17% were measured for virtual inclinations of +5°, +10°, and +15°, respectively (anticipated decelerating forces were proportional to sin[5°], sin[10°], sin[15°]). The same pattern was seen for downhill virtual inclinations with relative gait speed modulations of ~-10%, ~-16%, and ~-24% for inclinations of −5°, −10°, and −15°, respectively (in anticipation of accelerating forces). Furthermore, we observed that the magnitude of speed modulation following virtual inclination at ±10° was associated with subjective visual verticality misperception. In conclusion, visual cues modulate gait speed when surface inclinations change proportional to the anticipated effect of the gravitational force associated the inclinations. Our results emphasize the contribution of vision to locomotion in a dynamic environment and may enhance personalized rehabilitation strategies for gait speed modulations in neurological patients with gait impairments. Frontiers Media S.A. 2021-08-25 /pmc/articles/PMC8425350/ /pubmed/34512493 http://dx.doi.org/10.3389/fneur.2021.615242 Text en Copyright © 2021 Benady, Zadik, Zeilig, Gilaie-Dotan and Plotnik. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neurology
Benady, Amit
Zadik, Sean
Zeilig, Gabriel
Gilaie-Dotan, Sharon
Plotnik, Meir
Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study
title Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study
title_full Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study
title_fullStr Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study
title_full_unstemmed Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study
title_short Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study
title_sort gait speed modulations are proportional to grades of virtual visual slopes—a virtual reality study
topic Neurology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8425350/
https://www.ncbi.nlm.nih.gov/pubmed/34512493
http://dx.doi.org/10.3389/fneur.2021.615242
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