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Avatars with faces of real people: A construction method for scientific experiments in virtual reality
Experimental psychology research typically employs methods that greatly simplify the real-world conditions within which cognition occurs. This approach has been successful for isolating cognitive processes, but cannot adequately capture how perception operates in complex environments. In turn, real-...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8428498/ https://www.ncbi.nlm.nih.gov/pubmed/34505276 http://dx.doi.org/10.3758/s13428-021-01676-5 |
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author | Fysh, Matthew C. Trifonova, Iliyana V. Allen, John McCall, Cade Burton, A. Mike Bindemann, Markus |
author_facet | Fysh, Matthew C. Trifonova, Iliyana V. Allen, John McCall, Cade Burton, A. Mike Bindemann, Markus |
author_sort | Fysh, Matthew C. |
collection | PubMed |
description | Experimental psychology research typically employs methods that greatly simplify the real-world conditions within which cognition occurs. This approach has been successful for isolating cognitive processes, but cannot adequately capture how perception operates in complex environments. In turn, real-world environments rarely afford the access and control required for rigorous scientific experimentation. In recent years, technology has advanced to provide a solution to these problems, through the development of affordable high-capability virtual reality (VR) equipment. The application of VR is now increasing rapidly in psychology, but the realism of its avatars, and the extent to which they visually represent real people, is captured poorly in current VR experiments. Here, we demonstrate a user-friendly method for creating photo-realistic avatars of real people and provide a series of studies to demonstrate their psychological characteristics. We show that avatar faces of familiar people are recognised with high accuracy (Study 1), replicate the familiarity advantage typically observed in real-world face matching (Study 2), and show that these avatars produce a similarity-space that corresponds closely with real photographs of the same faces (Study 3). These studies open the way to conducting psychological experiments on visual perception and social cognition with increased realism in VR. |
format | Online Article Text |
id | pubmed-8428498 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-84284982021-09-10 Avatars with faces of real people: A construction method for scientific experiments in virtual reality Fysh, Matthew C. Trifonova, Iliyana V. Allen, John McCall, Cade Burton, A. Mike Bindemann, Markus Behav Res Methods Article Experimental psychology research typically employs methods that greatly simplify the real-world conditions within which cognition occurs. This approach has been successful for isolating cognitive processes, but cannot adequately capture how perception operates in complex environments. In turn, real-world environments rarely afford the access and control required for rigorous scientific experimentation. In recent years, technology has advanced to provide a solution to these problems, through the development of affordable high-capability virtual reality (VR) equipment. The application of VR is now increasing rapidly in psychology, but the realism of its avatars, and the extent to which they visually represent real people, is captured poorly in current VR experiments. Here, we demonstrate a user-friendly method for creating photo-realistic avatars of real people and provide a series of studies to demonstrate their psychological characteristics. We show that avatar faces of familiar people are recognised with high accuracy (Study 1), replicate the familiarity advantage typically observed in real-world face matching (Study 2), and show that these avatars produce a similarity-space that corresponds closely with real photographs of the same faces (Study 3). These studies open the way to conducting psychological experiments on visual perception and social cognition with increased realism in VR. Springer US 2021-09-09 2022 /pmc/articles/PMC8428498/ /pubmed/34505276 http://dx.doi.org/10.3758/s13428-021-01676-5 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Fysh, Matthew C. Trifonova, Iliyana V. Allen, John McCall, Cade Burton, A. Mike Bindemann, Markus Avatars with faces of real people: A construction method for scientific experiments in virtual reality |
title | Avatars with faces of real people: A construction method for scientific experiments in virtual reality |
title_full | Avatars with faces of real people: A construction method for scientific experiments in virtual reality |
title_fullStr | Avatars with faces of real people: A construction method for scientific experiments in virtual reality |
title_full_unstemmed | Avatars with faces of real people: A construction method for scientific experiments in virtual reality |
title_short | Avatars with faces of real people: A construction method for scientific experiments in virtual reality |
title_sort | avatars with faces of real people: a construction method for scientific experiments in virtual reality |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8428498/ https://www.ncbi.nlm.nih.gov/pubmed/34505276 http://dx.doi.org/10.3758/s13428-021-01676-5 |
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