Cargando…
Emotional arousal in 2D versus 3D virtual reality environments
Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clea...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8428725/ https://www.ncbi.nlm.nih.gov/pubmed/34499667 http://dx.doi.org/10.1371/journal.pone.0256211 |
_version_ | 1783750432706789376 |
---|---|
author | Tian, Feng Hua, Minlei Zhang, Wenrui Li, Yingjie Yang, Xiaoli |
author_facet | Tian, Feng Hua, Minlei Zhang, Wenrui Li, Yingjie Yang, Xiaoli |
author_sort | Tian, Feng |
collection | PubMed |
description | Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clear. This paper presents a cognitive psychological experiment that was conducted to analyze how these two visual modes impact emotional arousal. Forty volunteers were recruited and were randomly assigned to two groups. They were asked to watch a series of positive, neutral and negative short VR videos in 2D and 3D. Multichannel electroencephalograms (EEG) and skin conductance responses (SCR) were recorded simultaneously during their participation. The results indicated that emotional stimulation was more intense in the 3D environment due to the improved perception of the environment; greater emotional arousal was generated; and higher beta (21–30 Hz) EEG power was identified in 3D than in 2D. We also found that both hemispheres were involved in stereo vision processing and that brain lateralization existed in the processing. |
format | Online Article Text |
id | pubmed-8428725 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-84287252021-09-10 Emotional arousal in 2D versus 3D virtual reality environments Tian, Feng Hua, Minlei Zhang, Wenrui Li, Yingjie Yang, Xiaoli PLoS One Research Article Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clear. This paper presents a cognitive psychological experiment that was conducted to analyze how these two visual modes impact emotional arousal. Forty volunteers were recruited and were randomly assigned to two groups. They were asked to watch a series of positive, neutral and negative short VR videos in 2D and 3D. Multichannel electroencephalograms (EEG) and skin conductance responses (SCR) were recorded simultaneously during their participation. The results indicated that emotional stimulation was more intense in the 3D environment due to the improved perception of the environment; greater emotional arousal was generated; and higher beta (21–30 Hz) EEG power was identified in 3D than in 2D. We also found that both hemispheres were involved in stereo vision processing and that brain lateralization existed in the processing. Public Library of Science 2021-09-09 /pmc/articles/PMC8428725/ /pubmed/34499667 http://dx.doi.org/10.1371/journal.pone.0256211 Text en © 2021 Tian et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Tian, Feng Hua, Minlei Zhang, Wenrui Li, Yingjie Yang, Xiaoli Emotional arousal in 2D versus 3D virtual reality environments |
title | Emotional arousal in 2D versus 3D virtual reality environments |
title_full | Emotional arousal in 2D versus 3D virtual reality environments |
title_fullStr | Emotional arousal in 2D versus 3D virtual reality environments |
title_full_unstemmed | Emotional arousal in 2D versus 3D virtual reality environments |
title_short | Emotional arousal in 2D versus 3D virtual reality environments |
title_sort | emotional arousal in 2d versus 3d virtual reality environments |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8428725/ https://www.ncbi.nlm.nih.gov/pubmed/34499667 http://dx.doi.org/10.1371/journal.pone.0256211 |
work_keys_str_mv | AT tianfeng emotionalarousalin2dversus3dvirtualrealityenvironments AT huaminlei emotionalarousalin2dversus3dvirtualrealityenvironments AT zhangwenrui emotionalarousalin2dversus3dvirtualrealityenvironments AT liyingjie emotionalarousalin2dversus3dvirtualrealityenvironments AT yangxiaoli emotionalarousalin2dversus3dvirtualrealityenvironments |