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Emotional arousal in 2D versus 3D virtual reality environments

Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clea...

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Detalles Bibliográficos
Autores principales: Tian, Feng, Hua, Minlei, Zhang, Wenrui, Li, Yingjie, Yang, Xiaoli
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8428725/
https://www.ncbi.nlm.nih.gov/pubmed/34499667
http://dx.doi.org/10.1371/journal.pone.0256211
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author Tian, Feng
Hua, Minlei
Zhang, Wenrui
Li, Yingjie
Yang, Xiaoli
author_facet Tian, Feng
Hua, Minlei
Zhang, Wenrui
Li, Yingjie
Yang, Xiaoli
author_sort Tian, Feng
collection PubMed
description Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clear. This paper presents a cognitive psychological experiment that was conducted to analyze how these two visual modes impact emotional arousal. Forty volunteers were recruited and were randomly assigned to two groups. They were asked to watch a series of positive, neutral and negative short VR videos in 2D and 3D. Multichannel electroencephalograms (EEG) and skin conductance responses (SCR) were recorded simultaneously during their participation. The results indicated that emotional stimulation was more intense in the 3D environment due to the improved perception of the environment; greater emotional arousal was generated; and higher beta (21–30 Hz) EEG power was identified in 3D than in 2D. We also found that both hemispheres were involved in stereo vision processing and that brain lateralization existed in the processing.
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spelling pubmed-84287252021-09-10 Emotional arousal in 2D versus 3D virtual reality environments Tian, Feng Hua, Minlei Zhang, Wenrui Li, Yingjie Yang, Xiaoli PLoS One Research Article Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clear. This paper presents a cognitive psychological experiment that was conducted to analyze how these two visual modes impact emotional arousal. Forty volunteers were recruited and were randomly assigned to two groups. They were asked to watch a series of positive, neutral and negative short VR videos in 2D and 3D. Multichannel electroencephalograms (EEG) and skin conductance responses (SCR) were recorded simultaneously during their participation. The results indicated that emotional stimulation was more intense in the 3D environment due to the improved perception of the environment; greater emotional arousal was generated; and higher beta (21–30 Hz) EEG power was identified in 3D than in 2D. We also found that both hemispheres were involved in stereo vision processing and that brain lateralization existed in the processing. Public Library of Science 2021-09-09 /pmc/articles/PMC8428725/ /pubmed/34499667 http://dx.doi.org/10.1371/journal.pone.0256211 Text en © 2021 Tian et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Tian, Feng
Hua, Minlei
Zhang, Wenrui
Li, Yingjie
Yang, Xiaoli
Emotional arousal in 2D versus 3D virtual reality environments
title Emotional arousal in 2D versus 3D virtual reality environments
title_full Emotional arousal in 2D versus 3D virtual reality environments
title_fullStr Emotional arousal in 2D versus 3D virtual reality environments
title_full_unstemmed Emotional arousal in 2D versus 3D virtual reality environments
title_short Emotional arousal in 2D versus 3D virtual reality environments
title_sort emotional arousal in 2d versus 3d virtual reality environments
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8428725/
https://www.ncbi.nlm.nih.gov/pubmed/34499667
http://dx.doi.org/10.1371/journal.pone.0256211
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