Cargando…
Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
There is a need for innovation to improve the engagement and accessibility of rehabilitation programs for children and adults with upper extremity motor impairments due to neurodevelopmental disorders, acquired brain injuries, or spinal cord injuries. For this purpose, a computer game-based telereha...
Autores principales: | Parmar, Sanjay Tejraj, Kanitkar, Anuprita, Sepehri, Nariman, Bhairannawar, Satish, Szturm, Tony |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8434447/ https://www.ncbi.nlm.nih.gov/pubmed/34502656 http://dx.doi.org/10.3390/s21175766 |
Ejemplares similares
-
Parents' Perspectives on a Computer Game–Assisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits
por: Kanitkar, Anuprita, et al.
Publicado: (2021) -
Reliability and validity of a computer game-based tool of upper extremity assessment for object manipulation tasks in children with cerebral palsy
por: Kanitkar, Anuprita, et al.
Publicado: (2021) -
Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial
por: Szturm, Tony, et al.
Publicado: (2022) -
Dual-Task Training Program for Older Adults: Blending Gait, Visuomotor and Cognitive Training
por: Nayak, Akshata, et al.
Publicado: (2021) -
Computerized Dual-Task Testing of Gait and Visuospatial Cognitive Functions; Test-Retest Reliability and Validity
por: Szturm, Tony J., et al.
Publicado: (2017)