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Hand Gesture Recognition on a Resource-Limited Interactive Wristband

Most of the reported hand gesture recognition algorithms require high computational resources, i.e., fast MCU frequency and significant memory, which are highly inapplicable to the cost-effectiveness of consumer electronics products. This paper proposes a hand gesture recognition algorithm running o...

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Detalles Bibliográficos
Autores principales: Zhao, Shenglin, Cai, Haoyuan, Li, Wenkuan, Liu, Yaqian, Liu, Chunxiu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8434577/
https://www.ncbi.nlm.nih.gov/pubmed/34502604
http://dx.doi.org/10.3390/s21175713
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author Zhao, Shenglin
Cai, Haoyuan
Li, Wenkuan
Liu, Yaqian
Liu, Chunxiu
author_facet Zhao, Shenglin
Cai, Haoyuan
Li, Wenkuan
Liu, Yaqian
Liu, Chunxiu
author_sort Zhao, Shenglin
collection PubMed
description Most of the reported hand gesture recognition algorithms require high computational resources, i.e., fast MCU frequency and significant memory, which are highly inapplicable to the cost-effectiveness of consumer electronics products. This paper proposes a hand gesture recognition algorithm running on an interactive wristband, with computational resource requirements as low as Flash < 5 KB, RAM < 1 KB. Firstly, we calculated the three-axis linear acceleration by fusing accelerometer and gyroscope data with a complementary filter. Then, by recording the order of acceleration vectors crossing axes in the world coordinate frame, we defined a new feature code named axis-crossing code. Finally, we set templates for eight hand gestures to recognize new samples. We compared this algorithm’s performance with the widely used dynamic time warping (DTW) algorithm and recurrent neural network (BiLSTM and GRU). The results show that the accuracies of the proposed algorithm and RNNs are higher than DTW and that the time cost of the proposed algorithm is much less than those of DTW and RNNs. The average recognition accuracy is 99.8% on the collected dataset and 97.1% in the actual user-independent case. In general, the proposed algorithm is suitable and competitive in consumer electronics. This work has been volume-produced and patent-granted.
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spelling pubmed-84345772021-09-12 Hand Gesture Recognition on a Resource-Limited Interactive Wristband Zhao, Shenglin Cai, Haoyuan Li, Wenkuan Liu, Yaqian Liu, Chunxiu Sensors (Basel) Article Most of the reported hand gesture recognition algorithms require high computational resources, i.e., fast MCU frequency and significant memory, which are highly inapplicable to the cost-effectiveness of consumer electronics products. This paper proposes a hand gesture recognition algorithm running on an interactive wristband, with computational resource requirements as low as Flash < 5 KB, RAM < 1 KB. Firstly, we calculated the three-axis linear acceleration by fusing accelerometer and gyroscope data with a complementary filter. Then, by recording the order of acceleration vectors crossing axes in the world coordinate frame, we defined a new feature code named axis-crossing code. Finally, we set templates for eight hand gestures to recognize new samples. We compared this algorithm’s performance with the widely used dynamic time warping (DTW) algorithm and recurrent neural network (BiLSTM and GRU). The results show that the accuracies of the proposed algorithm and RNNs are higher than DTW and that the time cost of the proposed algorithm is much less than those of DTW and RNNs. The average recognition accuracy is 99.8% on the collected dataset and 97.1% in the actual user-independent case. In general, the proposed algorithm is suitable and competitive in consumer electronics. This work has been volume-produced and patent-granted. MDPI 2021-08-25 /pmc/articles/PMC8434577/ /pubmed/34502604 http://dx.doi.org/10.3390/s21175713 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Zhao, Shenglin
Cai, Haoyuan
Li, Wenkuan
Liu, Yaqian
Liu, Chunxiu
Hand Gesture Recognition on a Resource-Limited Interactive Wristband
title Hand Gesture Recognition on a Resource-Limited Interactive Wristband
title_full Hand Gesture Recognition on a Resource-Limited Interactive Wristband
title_fullStr Hand Gesture Recognition on a Resource-Limited Interactive Wristband
title_full_unstemmed Hand Gesture Recognition on a Resource-Limited Interactive Wristband
title_short Hand Gesture Recognition on a Resource-Limited Interactive Wristband
title_sort hand gesture recognition on a resource-limited interactive wristband
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8434577/
https://www.ncbi.nlm.nih.gov/pubmed/34502604
http://dx.doi.org/10.3390/s21175713
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