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Gamification for Older Adults: A Systematic Literature Review

BACKGROUND AND OBJECTIVES: During past years, gamification has become a major trend in technology, and promising results of its effectiveness have been reported. However, prior research has predominantly focused on examining the effects of gamification among young adults, while other demographic gro...

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Autores principales: Koivisto, Jonna, Malik, Aqdas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8437506/
https://www.ncbi.nlm.nih.gov/pubmed/32530026
http://dx.doi.org/10.1093/geront/gnaa047
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author Koivisto, Jonna
Malik, Aqdas
author_facet Koivisto, Jonna
Malik, Aqdas
author_sort Koivisto, Jonna
collection PubMed
description BACKGROUND AND OBJECTIVES: During past years, gamification has become a major trend in technology, and promising results of its effectiveness have been reported. However, prior research has predominantly focused on examining the effects of gamification among young adults, while other demographic groups such as older adults have received less attention. In this review, we synthesize existing scholarly work on the impact of gamification for older adults. RESEARCH DESIGN AND METHODS: A systematic search was conducted using 4 academic databases from inception through January 2019. A rigorous selection process was followed using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines. RESULTS: Twelve empirical peer-reviewed studies written in English, focusing on older adults aged ≥55, including a gameful intervention, and assessing subjective or objective outcomes were identified. Eleven of the 12 studies were conducted in the health domain. Randomized controlled study settings were reported in 8 studies. Positively oriented results were reported in 10 of 12 studies on visual attention rehabilitation, diabetes control, increasing positive emotions for patients with subthreshold depression, cognitive training and memory tests, engagement in training program, perceptions of self-efficacy, motivation and positive emotions of social gameplay conditions, increased physical activity and balancing ability, and increased learning performance and autonomy experiences. The results are, however, mostly weak indications of positive effects. DISCUSSION AND IMPLICATIONS: Overall, the studies on gameful interventions for older adults suggest that senior users may benefit from gamification and game-based interventions, especially in the health domain. However, due to methodological shortcomings and limited amount of research available, further work in the area is called for.
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spelling pubmed-84375062021-09-14 Gamification for Older Adults: A Systematic Literature Review Koivisto, Jonna Malik, Aqdas Gerontologist Review Articles BACKGROUND AND OBJECTIVES: During past years, gamification has become a major trend in technology, and promising results of its effectiveness have been reported. However, prior research has predominantly focused on examining the effects of gamification among young adults, while other demographic groups such as older adults have received less attention. In this review, we synthesize existing scholarly work on the impact of gamification for older adults. RESEARCH DESIGN AND METHODS: A systematic search was conducted using 4 academic databases from inception through January 2019. A rigorous selection process was followed using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines. RESULTS: Twelve empirical peer-reviewed studies written in English, focusing on older adults aged ≥55, including a gameful intervention, and assessing subjective or objective outcomes were identified. Eleven of the 12 studies were conducted in the health domain. Randomized controlled study settings were reported in 8 studies. Positively oriented results were reported in 10 of 12 studies on visual attention rehabilitation, diabetes control, increasing positive emotions for patients with subthreshold depression, cognitive training and memory tests, engagement in training program, perceptions of self-efficacy, motivation and positive emotions of social gameplay conditions, increased physical activity and balancing ability, and increased learning performance and autonomy experiences. The results are, however, mostly weak indications of positive effects. DISCUSSION AND IMPLICATIONS: Overall, the studies on gameful interventions for older adults suggest that senior users may benefit from gamification and game-based interventions, especially in the health domain. However, due to methodological shortcomings and limited amount of research available, further work in the area is called for. Oxford University Press 2020-06-12 /pmc/articles/PMC8437506/ /pubmed/32530026 http://dx.doi.org/10.1093/geront/gnaa047 Text en © The Author(s) 2020. Published by Oxford University Press on behalf of The Gerontological Society of America. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs licence (http://creativecommons.org/licenses/by-nc-nd/4.0/ (https://creativecommons.org/licenses/by-nc-nd/4.0/) ), which permits non-commercial reproduction and distribution of the work, in any medium, provided the original work is not altered or transformed in any way, and that the work is properly cited. For commercial re-use, please contact journals.permissions@oup.com
spellingShingle Review Articles
Koivisto, Jonna
Malik, Aqdas
Gamification for Older Adults: A Systematic Literature Review
title Gamification for Older Adults: A Systematic Literature Review
title_full Gamification for Older Adults: A Systematic Literature Review
title_fullStr Gamification for Older Adults: A Systematic Literature Review
title_full_unstemmed Gamification for Older Adults: A Systematic Literature Review
title_short Gamification for Older Adults: A Systematic Literature Review
title_sort gamification for older adults: a systematic literature review
topic Review Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8437506/
https://www.ncbi.nlm.nih.gov/pubmed/32530026
http://dx.doi.org/10.1093/geront/gnaa047
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