Cargando…

Situated language learning via interactive narratives

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment...

Descripción completa

Detalles Bibliográficos
Autores principales: Ammanabrolu, Prithviraj, Riedl, Mark O.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8441575/
https://www.ncbi.nlm.nih.gov/pubmed/34553167
http://dx.doi.org/10.1016/j.patter.2021.100316
_version_ 1783752896610828288
author Ammanabrolu, Prithviraj
Riedl, Mark O.
author_facet Ammanabrolu, Prithviraj
Riedl, Mark O.
author_sort Ammanabrolu, Prithviraj
collection PubMed
description This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language—perceiving, acting upon, and talking to the world using textual descriptions, commands, and dialogue—and, as such, exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, common-sense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating artificial intelligence (AI) systems’ common-sense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities, such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds.
format Online
Article
Text
id pubmed-8441575
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Elsevier
record_format MEDLINE/PubMed
spelling pubmed-84415752021-09-21 Situated language learning via interactive narratives Ammanabrolu, Prithviraj Riedl, Mark O. Patterns (N Y) Perspective This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language—perceiving, acting upon, and talking to the world using textual descriptions, commands, and dialogue—and, as such, exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, common-sense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating artificial intelligence (AI) systems’ common-sense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities, such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds. Elsevier 2021-09-10 /pmc/articles/PMC8441575/ /pubmed/34553167 http://dx.doi.org/10.1016/j.patter.2021.100316 Text en © 2021 The Authors https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Perspective
Ammanabrolu, Prithviraj
Riedl, Mark O.
Situated language learning via interactive narratives
title Situated language learning via interactive narratives
title_full Situated language learning via interactive narratives
title_fullStr Situated language learning via interactive narratives
title_full_unstemmed Situated language learning via interactive narratives
title_short Situated language learning via interactive narratives
title_sort situated language learning via interactive narratives
topic Perspective
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8441575/
https://www.ncbi.nlm.nih.gov/pubmed/34553167
http://dx.doi.org/10.1016/j.patter.2021.100316
work_keys_str_mv AT ammanabroluprithviraj situatedlanguagelearningviainteractivenarratives
AT riedlmarko situatedlanguagelearningviainteractivenarratives