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Der Einsatz von Virtual-Reality Lernszenarien für Softskills-Trainings

The article shows the effective use of Virtual-Reality-scenarios to improve softskills especially for communication, presentation and negotiation. First, some advantages of VR-softskills-trainings compared to conventional settings are presented, especially the independence on physically available pe...

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Detalles Bibliográficos
Autores principales: Zak, Karin, Oppl, Stefan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Fachmedien Wiesbaden 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8442524/
http://dx.doi.org/10.1365/s40702-021-00784-2
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author Zak, Karin
Oppl, Stefan
author_facet Zak, Karin
Oppl, Stefan
author_sort Zak, Karin
collection PubMed
description The article shows the effective use of Virtual-Reality-scenarios to improve softskills especially for communication, presentation and negotiation. First, some advantages of VR-softskills-trainings compared to conventional settings are presented, especially the independence on physically available persons for training, which makes VR-trainings even more attractive in times of COVID-19. After discussing the risk of cognitive overload in VR-environments, a case study of a VR-softskills-training used in an Austrian company is presented. The results of a quantitative research show that the design of the VR-Scenario led to a perceived low cognitive load and was seen to be supportive for the learning process. Specific factors leading to that result were derived from a subsequent qualitative research. Finally, several recommendations for a possible didactic structure of VR-scenarios based on the research and considering some design principles from the theory of cognitive load theory are concluded.
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spelling pubmed-84425242021-09-15 Der Einsatz von Virtual-Reality Lernszenarien für Softskills-Trainings Zak, Karin Oppl, Stefan HMD Schwerpunkt The article shows the effective use of Virtual-Reality-scenarios to improve softskills especially for communication, presentation and negotiation. First, some advantages of VR-softskills-trainings compared to conventional settings are presented, especially the independence on physically available persons for training, which makes VR-trainings even more attractive in times of COVID-19. After discussing the risk of cognitive overload in VR-environments, a case study of a VR-softskills-training used in an Austrian company is presented. The results of a quantitative research show that the design of the VR-Scenario led to a perceived low cognitive load and was seen to be supportive for the learning process. Specific factors leading to that result were derived from a subsequent qualitative research. Finally, several recommendations for a possible didactic structure of VR-scenarios based on the research and considering some design principles from the theory of cognitive load theory are concluded. Springer Fachmedien Wiesbaden 2021-09-15 2022 /pmc/articles/PMC8442524/ http://dx.doi.org/10.1365/s40702-021-00784-2 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access Dieser Artikel wird unter der Creative Commons Namensnennung 4.0 International Lizenz veröffentlicht, welche die Nutzung, Vervielfältigung, Bearbeitung, Verbreitung und Wiedergabe in jeglichem Medium und Format erlaubt, sofern Sie den/die ursprünglichen Autor(en) und die Quelle ordnungsgemäß nennen, einen Link zur Creative Commons Lizenz beifügen und angeben, ob Änderungen vorgenommen wurden. Die in diesem Artikel enthaltenen Bilder und sonstiges Drittmaterial unterliegen ebenfalls der genannten Creative Commons Lizenz, sofern sich aus der Abbildungslegende nichts anderes ergibt. Sofern das betreffende Material nicht unter der genannten Creative Commons Lizenz steht und die betreffende Handlung nicht nach gesetzlichen Vorschriften erlaubt ist, ist für die oben aufgeführten Weiterverwendungen des Materials die Einwilligung des jeweiligen Rechteinhabers einzuholen. Weitere Details zur Lizenz entnehmen Sie bitte der Lizenzinformation auf http://creativecommons.org/licenses/by/4.0/deed.de (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Schwerpunkt
Zak, Karin
Oppl, Stefan
Der Einsatz von Virtual-Reality Lernszenarien für Softskills-Trainings
title Der Einsatz von Virtual-Reality Lernszenarien für Softskills-Trainings
title_full Der Einsatz von Virtual-Reality Lernszenarien für Softskills-Trainings
title_fullStr Der Einsatz von Virtual-Reality Lernszenarien für Softskills-Trainings
title_full_unstemmed Der Einsatz von Virtual-Reality Lernszenarien für Softskills-Trainings
title_short Der Einsatz von Virtual-Reality Lernszenarien für Softskills-Trainings
title_sort der einsatz von virtual-reality lernszenarien für softskills-trainings
topic Schwerpunkt
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8442524/
http://dx.doi.org/10.1365/s40702-021-00784-2
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