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3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network

In today's society, information technology is widely used, and virtual reality technology, as one of the emerging frontier technologies, has entered a stage of rapid development. Virtual reality is the use of computer technology to simulate the real-life environment into a virtual simulation en...

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Detalles Bibliográficos
Autor principal: Song, Fuli
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8452428/
https://www.ncbi.nlm.nih.gov/pubmed/34552628
http://dx.doi.org/10.1155/2021/9004797
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author Song, Fuli
author_facet Song, Fuli
author_sort Song, Fuli
collection PubMed
description In today's society, information technology is widely used, and virtual reality technology, as one of the emerging frontier technologies, has entered a stage of rapid development. Virtual reality is the use of computer technology to simulate the real-life environment into a virtual simulation environment, with the help of special equipment to realize the natural interaction between users and technical environment, in which the tourism industry is the most widely used. In order to realize 3D virtual reality of tourist attractions and improve users' immersive experience in the process of interaction, the deep belief neural network is introduced to realize the target recognition and reconstruction in virtual reality. The results show that the algorithm has excellent performance in target recognition and target reconstruction, and deep belief networks improve the accuracy by 0.57% and 0.81% and the accuracy by 0.21% and 2.06%, respectively, compared with the current optimal algorithm in target recognition of 12 and 20 view regular projection images. Compared with the current optimal algorithm, deep belief networks are reduced by 0.2%, 3.7%, and 0.6%, respectively. The accuracy index was increased by 2%, 0.1%, and 0.1%, respectively. The above results show that the proposed algorithm based on the deep belief neural network can realize 3D virtual reality of complex scenes such as tourist attractions according to its excellent performance.
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spelling pubmed-84524282021-09-21 3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network Song, Fuli Comput Intell Neurosci Research Article In today's society, information technology is widely used, and virtual reality technology, as one of the emerging frontier technologies, has entered a stage of rapid development. Virtual reality is the use of computer technology to simulate the real-life environment into a virtual simulation environment, with the help of special equipment to realize the natural interaction between users and technical environment, in which the tourism industry is the most widely used. In order to realize 3D virtual reality of tourist attractions and improve users' immersive experience in the process of interaction, the deep belief neural network is introduced to realize the target recognition and reconstruction in virtual reality. The results show that the algorithm has excellent performance in target recognition and target reconstruction, and deep belief networks improve the accuracy by 0.57% and 0.81% and the accuracy by 0.21% and 2.06%, respectively, compared with the current optimal algorithm in target recognition of 12 and 20 view regular projection images. Compared with the current optimal algorithm, deep belief networks are reduced by 0.2%, 3.7%, and 0.6%, respectively. The accuracy index was increased by 2%, 0.1%, and 0.1%, respectively. The above results show that the proposed algorithm based on the deep belief neural network can realize 3D virtual reality of complex scenes such as tourist attractions according to its excellent performance. Hindawi 2021-09-11 /pmc/articles/PMC8452428/ /pubmed/34552628 http://dx.doi.org/10.1155/2021/9004797 Text en Copyright © 2021 Fuli Song. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Song, Fuli
3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network
title 3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network
title_full 3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network
title_fullStr 3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network
title_full_unstemmed 3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network
title_short 3D Virtual Reality Implementation of Tourist Attractions Based on the Deep Belief Neural Network
title_sort 3d virtual reality implementation of tourist attractions based on the deep belief neural network
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8452428/
https://www.ncbi.nlm.nih.gov/pubmed/34552628
http://dx.doi.org/10.1155/2021/9004797
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