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Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education

Individuals visiting science museums and centers generally seek to cultivate their scientific thinking and, thanks to advanced technologies in the beginning of the 21st century, can also enjoy multisensory artistic experiences. Creating such an immersive experience in museums has been part of a nati...

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Detalles Bibliográficos
Autor principal: Tanabashi, Sayuri
Formato: Online Artículo Texto
Lenguaje:English
Publicado: American Society for Microbiology 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8457423/
https://www.ncbi.nlm.nih.gov/pubmed/34594469
http://dx.doi.org/10.1128/jmbe.00098-21
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author Tanabashi, Sayuri
author_facet Tanabashi, Sayuri
author_sort Tanabashi, Sayuri
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description Individuals visiting science museums and centers generally seek to cultivate their scientific thinking and, thanks to advanced technologies in the beginning of the 21st century, can also enjoy multisensory artistic experiences. Creating such an immersive experience in museums has been part of a national strategy to increase the number of future Science, Technology, Engineering, and Mathematics (STEM) personnel, fields that have historically had greater difficulty in attracting students. The aim of this paper is to highlight the benefits of cross-disciplinary learning in Science, Technology, Engineering, Arts, and Mathematics (STEAM) within the context of a university museum; specifically, the case of a STEAM education project that was developed to provide an opportunity to collaboratively learn a certain subject (the microstructure of cells) with students majoring in different disciplines. The students from different backgrounds were found to actively interact with the respective advanced skills of their peers during the project and inevitably created a detailed 3D cell model that was utilized in further educational programs.
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spelling pubmed-84574232021-09-29 Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education Tanabashi, Sayuri J Microbiol Biol Educ Tips and Tools Individuals visiting science museums and centers generally seek to cultivate their scientific thinking and, thanks to advanced technologies in the beginning of the 21st century, can also enjoy multisensory artistic experiences. Creating such an immersive experience in museums has been part of a national strategy to increase the number of future Science, Technology, Engineering, and Mathematics (STEM) personnel, fields that have historically had greater difficulty in attracting students. The aim of this paper is to highlight the benefits of cross-disciplinary learning in Science, Technology, Engineering, Arts, and Mathematics (STEAM) within the context of a university museum; specifically, the case of a STEAM education project that was developed to provide an opportunity to collaboratively learn a certain subject (the microstructure of cells) with students majoring in different disciplines. The students from different backgrounds were found to actively interact with the respective advanced skills of their peers during the project and inevitably created a detailed 3D cell model that was utilized in further educational programs. American Society for Microbiology 2021-05-31 /pmc/articles/PMC8457423/ /pubmed/34594469 http://dx.doi.org/10.1128/jmbe.00098-21 Text en Copyright © 2021 Tanabashi. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International license (https://creativecommons.org/licenses/by-nc-nd/4.0/) .
spellingShingle Tips and Tools
Tanabashi, Sayuri
Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_full Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_fullStr Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_full_unstemmed Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_short Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_sort utilizing 3d-printing technology in cross-disciplinary steam education
topic Tips and Tools
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8457423/
https://www.ncbi.nlm.nih.gov/pubmed/34594469
http://dx.doi.org/10.1128/jmbe.00098-21
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