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The Construction of Basketball Training System Based on Motion Capture Technology

Motion capture is a cross-cutting application field developed in recent years, which comprises electronics, communications, control, computer graphics, ergonomics, navigation, and other disciplines. The accurate application of basketball technical movements in the basketball game is very important....

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Autores principales: Nie, Shangqi, Li, Yuanqing, Ma, Biao, Zhang, Yufeng, Song, Jeho
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460370/
https://www.ncbi.nlm.nih.gov/pubmed/34567479
http://dx.doi.org/10.1155/2021/2481686
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author Nie, Shangqi
Li, Yuanqing
Ma, Biao
Zhang, Yufeng
Song, Jeho
author_facet Nie, Shangqi
Li, Yuanqing
Ma, Biao
Zhang, Yufeng
Song, Jeho
author_sort Nie, Shangqi
collection PubMed
description Motion capture is a cross-cutting application field developed in recent years, which comprises electronics, communications, control, computer graphics, ergonomics, navigation, and other disciplines. The accurate application of basketball technical movements in the basketball game is very important. Therefore, it is of great significance to capture and standardize athletes' movements and improve their training. Unfortunately, there are numerous issues in traditional classroom teaching that largely helps to train the athletes. To solve the issues of traditional basketball classroom teaching, a virtual simulation system for students' sports training is designed in this paper. Firstly, the information of basketball dribbling movement is captured and simulated in three dimensions. Secondly, we compare it with the standard database to judge the irregularities of athletes' movements, and carry out digital processing on athletes' movements and skill improvements statistics in combination with system functions. Thirdly, we set up a gradual training cycle. Finally, the Kinect-based capture technology is adopted to obtain the activity information of different joints of the human body. Through processing the motion data, relevant motion analysis data are fed to the established motion model, to realize the comparative analysis of motion pictures. In our experiments, we observed better training of the physical education.
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spelling pubmed-84603702021-09-24 The Construction of Basketball Training System Based on Motion Capture Technology Nie, Shangqi Li, Yuanqing Ma, Biao Zhang, Yufeng Song, Jeho J Healthc Eng Research Article Motion capture is a cross-cutting application field developed in recent years, which comprises electronics, communications, control, computer graphics, ergonomics, navigation, and other disciplines. The accurate application of basketball technical movements in the basketball game is very important. Therefore, it is of great significance to capture and standardize athletes' movements and improve their training. Unfortunately, there are numerous issues in traditional classroom teaching that largely helps to train the athletes. To solve the issues of traditional basketball classroom teaching, a virtual simulation system for students' sports training is designed in this paper. Firstly, the information of basketball dribbling movement is captured and simulated in three dimensions. Secondly, we compare it with the standard database to judge the irregularities of athletes' movements, and carry out digital processing on athletes' movements and skill improvements statistics in combination with system functions. Thirdly, we set up a gradual training cycle. Finally, the Kinect-based capture technology is adopted to obtain the activity information of different joints of the human body. Through processing the motion data, relevant motion analysis data are fed to the established motion model, to realize the comparative analysis of motion pictures. In our experiments, we observed better training of the physical education. Hindawi 2021-09-15 /pmc/articles/PMC8460370/ /pubmed/34567479 http://dx.doi.org/10.1155/2021/2481686 Text en Copyright © 2021 Shangqi Nie et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Nie, Shangqi
Li, Yuanqing
Ma, Biao
Zhang, Yufeng
Song, Jeho
The Construction of Basketball Training System Based on Motion Capture Technology
title The Construction of Basketball Training System Based on Motion Capture Technology
title_full The Construction of Basketball Training System Based on Motion Capture Technology
title_fullStr The Construction of Basketball Training System Based on Motion Capture Technology
title_full_unstemmed The Construction of Basketball Training System Based on Motion Capture Technology
title_short The Construction of Basketball Training System Based on Motion Capture Technology
title_sort construction of basketball training system based on motion capture technology
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460370/
https://www.ncbi.nlm.nih.gov/pubmed/34567479
http://dx.doi.org/10.1155/2021/2481686
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