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The Construction of Basketball Training System Based on Motion Capture Technology
Motion capture is a cross-cutting application field developed in recent years, which comprises electronics, communications, control, computer graphics, ergonomics, navigation, and other disciplines. The accurate application of basketball technical movements in the basketball game is very important....
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460370/ https://www.ncbi.nlm.nih.gov/pubmed/34567479 http://dx.doi.org/10.1155/2021/2481686 |
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author | Nie, Shangqi Li, Yuanqing Ma, Biao Zhang, Yufeng Song, Jeho |
author_facet | Nie, Shangqi Li, Yuanqing Ma, Biao Zhang, Yufeng Song, Jeho |
author_sort | Nie, Shangqi |
collection | PubMed |
description | Motion capture is a cross-cutting application field developed in recent years, which comprises electronics, communications, control, computer graphics, ergonomics, navigation, and other disciplines. The accurate application of basketball technical movements in the basketball game is very important. Therefore, it is of great significance to capture and standardize athletes' movements and improve their training. Unfortunately, there are numerous issues in traditional classroom teaching that largely helps to train the athletes. To solve the issues of traditional basketball classroom teaching, a virtual simulation system for students' sports training is designed in this paper. Firstly, the information of basketball dribbling movement is captured and simulated in three dimensions. Secondly, we compare it with the standard database to judge the irregularities of athletes' movements, and carry out digital processing on athletes' movements and skill improvements statistics in combination with system functions. Thirdly, we set up a gradual training cycle. Finally, the Kinect-based capture technology is adopted to obtain the activity information of different joints of the human body. Through processing the motion data, relevant motion analysis data are fed to the established motion model, to realize the comparative analysis of motion pictures. In our experiments, we observed better training of the physical education. |
format | Online Article Text |
id | pubmed-8460370 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-84603702021-09-24 The Construction of Basketball Training System Based on Motion Capture Technology Nie, Shangqi Li, Yuanqing Ma, Biao Zhang, Yufeng Song, Jeho J Healthc Eng Research Article Motion capture is a cross-cutting application field developed in recent years, which comprises electronics, communications, control, computer graphics, ergonomics, navigation, and other disciplines. The accurate application of basketball technical movements in the basketball game is very important. Therefore, it is of great significance to capture and standardize athletes' movements and improve their training. Unfortunately, there are numerous issues in traditional classroom teaching that largely helps to train the athletes. To solve the issues of traditional basketball classroom teaching, a virtual simulation system for students' sports training is designed in this paper. Firstly, the information of basketball dribbling movement is captured and simulated in three dimensions. Secondly, we compare it with the standard database to judge the irregularities of athletes' movements, and carry out digital processing on athletes' movements and skill improvements statistics in combination with system functions. Thirdly, we set up a gradual training cycle. Finally, the Kinect-based capture technology is adopted to obtain the activity information of different joints of the human body. Through processing the motion data, relevant motion analysis data are fed to the established motion model, to realize the comparative analysis of motion pictures. In our experiments, we observed better training of the physical education. Hindawi 2021-09-15 /pmc/articles/PMC8460370/ /pubmed/34567479 http://dx.doi.org/10.1155/2021/2481686 Text en Copyright © 2021 Shangqi Nie et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Nie, Shangqi Li, Yuanqing Ma, Biao Zhang, Yufeng Song, Jeho The Construction of Basketball Training System Based on Motion Capture Technology |
title | The Construction of Basketball Training System Based on Motion Capture Technology |
title_full | The Construction of Basketball Training System Based on Motion Capture Technology |
title_fullStr | The Construction of Basketball Training System Based on Motion Capture Technology |
title_full_unstemmed | The Construction of Basketball Training System Based on Motion Capture Technology |
title_short | The Construction of Basketball Training System Based on Motion Capture Technology |
title_sort | construction of basketball training system based on motion capture technology |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460370/ https://www.ncbi.nlm.nih.gov/pubmed/34567479 http://dx.doi.org/10.1155/2021/2481686 |
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