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Watching, being watched, and human interactions: evidence from trust games
Face-to-face communication increases human trust, which is crucial for making important decisions with others. Due to technological breakthroughs and the COVID-19 pandemic, human interactions now predominantly occur online, leading to two situations: other peoples’ faces cannot be seen, but yours ca...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Springer Singapore
2021
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460397/ https://www.ncbi.nlm.nih.gov/pubmed/34584488 http://dx.doi.org/10.1007/s42973-021-00087-7 |
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author | Yageta, Kiyotaka |
author_facet | Yageta, Kiyotaka |
author_sort | Yageta, Kiyotaka |
collection | PubMed |
description | Face-to-face communication increases human trust, which is crucial for making important decisions with others. Due to technological breakthroughs and the COVID-19 pandemic, human interactions now predominantly occur online, leading to two situations: other peoples’ faces cannot be seen, but yours can, and vice versa. However, the relationships among watching, being watched, and face-to-face interaction are unclear in existing papers. This paper separately measures the effects of both watching and being watched on human interactions using a trust game. I derive the optimal behaviors of senders and receivers in the trust game and empirically validate it through a controlled experiment. The results show that more than half of the participants perform the optimal behavior. They also indicate that both watching and being watched enhance human trust and reciprocity, while the synergy effect of face-to-face is not observed. Additionally, women reciprocate more when they are watched, and trust increases when participants are paired with the opposite gender and can watch their partner. This paper theoretically concludes that the former comes from women’s social pressure that they should be reciprocators, and the latter from participants’ beliefs that the opposite gender reciprocates more than the same gender does. These results propose a framework based on watching and being watched affecting human behaviors and emphasize the importance of face-to-face communication in online human interactions. |
format | Online Article Text |
id | pubmed-8460397 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer Singapore |
record_format | MEDLINE/PubMed |
spelling | pubmed-84603972021-09-24 Watching, being watched, and human interactions: evidence from trust games Yageta, Kiyotaka Jpn Econ Rev (Oxf) Special Issue: Article Face-to-face communication increases human trust, which is crucial for making important decisions with others. Due to technological breakthroughs and the COVID-19 pandemic, human interactions now predominantly occur online, leading to two situations: other peoples’ faces cannot be seen, but yours can, and vice versa. However, the relationships among watching, being watched, and face-to-face interaction are unclear in existing papers. This paper separately measures the effects of both watching and being watched on human interactions using a trust game. I derive the optimal behaviors of senders and receivers in the trust game and empirically validate it through a controlled experiment. The results show that more than half of the participants perform the optimal behavior. They also indicate that both watching and being watched enhance human trust and reciprocity, while the synergy effect of face-to-face is not observed. Additionally, women reciprocate more when they are watched, and trust increases when participants are paired with the opposite gender and can watch their partner. This paper theoretically concludes that the former comes from women’s social pressure that they should be reciprocators, and the latter from participants’ beliefs that the opposite gender reciprocates more than the same gender does. These results propose a framework based on watching and being watched affecting human behaviors and emphasize the importance of face-to-face communication in online human interactions. Springer Singapore 2021-09-24 2022 /pmc/articles/PMC8460397/ /pubmed/34584488 http://dx.doi.org/10.1007/s42973-021-00087-7 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Special Issue: Article Yageta, Kiyotaka Watching, being watched, and human interactions: evidence from trust games |
title | Watching, being watched, and human interactions: evidence from trust games |
title_full | Watching, being watched, and human interactions: evidence from trust games |
title_fullStr | Watching, being watched, and human interactions: evidence from trust games |
title_full_unstemmed | Watching, being watched, and human interactions: evidence from trust games |
title_short | Watching, being watched, and human interactions: evidence from trust games |
title_sort | watching, being watched, and human interactions: evidence from trust games |
topic | Special Issue: Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460397/ https://www.ncbi.nlm.nih.gov/pubmed/34584488 http://dx.doi.org/10.1007/s42973-021-00087-7 |
work_keys_str_mv | AT yagetakiyotaka watchingbeingwatchedandhumaninteractionsevidencefromtrustgames |