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Similarity of gaze patterns across physical and virtual versions of an installation artwork

An experiment was conducted to compare museum visitors’ gaze patterns using mobile eye-trackers, whilst they were engaging with a physical and a virtual reality (VR) installation of Piet Mondrian’s Neo-plasticist room design. Visitors’ eye movements produced approximately 25,000 fixations and were a...

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Autores principales: Gulhan, Doga, Durant, Szonya, Zanker, Johannes M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460659/
https://www.ncbi.nlm.nih.gov/pubmed/34556675
http://dx.doi.org/10.1038/s41598-021-91904-x
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author Gulhan, Doga
Durant, Szonya
Zanker, Johannes M.
author_facet Gulhan, Doga
Durant, Szonya
Zanker, Johannes M.
author_sort Gulhan, Doga
collection PubMed
description An experiment was conducted to compare museum visitors’ gaze patterns using mobile eye-trackers, whilst they were engaging with a physical and a virtual reality (VR) installation of Piet Mondrian’s Neo-plasticist room design. Visitors’ eye movements produced approximately 25,000 fixations and were analysed using linear mixed-effects models. Absolute and area-normalized dwell time analyses yielded mostly non-significant main effects of the environment, indicating similarity of visual exploration patterns between physical and VR settings. One major difference observed was the decrease of average fixation duration in VR, where visitors tended to more rapidly switch focus in this environment with shorter bursts of attentional focus. The experiment demonstrated the ability to compare gaze data between physical and virtual environments as a proxy to measure the similarity of aesthetic experience. Similarity of viewing patterns along with questionnaire results suggested that virtual galleries can be treated as ecologically valid environments that are parallel to physical art galleries.
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spelling pubmed-84606592021-09-27 Similarity of gaze patterns across physical and virtual versions of an installation artwork Gulhan, Doga Durant, Szonya Zanker, Johannes M. Sci Rep Article An experiment was conducted to compare museum visitors’ gaze patterns using mobile eye-trackers, whilst they were engaging with a physical and a virtual reality (VR) installation of Piet Mondrian’s Neo-plasticist room design. Visitors’ eye movements produced approximately 25,000 fixations and were analysed using linear mixed-effects models. Absolute and area-normalized dwell time analyses yielded mostly non-significant main effects of the environment, indicating similarity of visual exploration patterns between physical and VR settings. One major difference observed was the decrease of average fixation duration in VR, where visitors tended to more rapidly switch focus in this environment with shorter bursts of attentional focus. The experiment demonstrated the ability to compare gaze data between physical and virtual environments as a proxy to measure the similarity of aesthetic experience. Similarity of viewing patterns along with questionnaire results suggested that virtual galleries can be treated as ecologically valid environments that are parallel to physical art galleries. Nature Publishing Group UK 2021-09-23 /pmc/articles/PMC8460659/ /pubmed/34556675 http://dx.doi.org/10.1038/s41598-021-91904-x Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Gulhan, Doga
Durant, Szonya
Zanker, Johannes M.
Similarity of gaze patterns across physical and virtual versions of an installation artwork
title Similarity of gaze patterns across physical and virtual versions of an installation artwork
title_full Similarity of gaze patterns across physical and virtual versions of an installation artwork
title_fullStr Similarity of gaze patterns across physical and virtual versions of an installation artwork
title_full_unstemmed Similarity of gaze patterns across physical and virtual versions of an installation artwork
title_short Similarity of gaze patterns across physical and virtual versions of an installation artwork
title_sort similarity of gaze patterns across physical and virtual versions of an installation artwork
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460659/
https://www.ncbi.nlm.nih.gov/pubmed/34556675
http://dx.doi.org/10.1038/s41598-021-91904-x
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