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Effect of 2.5D haptic feedback on virtual object perception via a stylus

As touch screen technologies advanced, a digital stylus has become one of the essential accessories for a smart device. However, most of the digital styluses so far provide limited tactile feedback to a user. Therefore we focused on the limitation and noted the potential that a digital stylus may of...

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Autores principales: Kim, Gyuwon, Hwang, Donghyun, Park, Jaeyoung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460700/
https://www.ncbi.nlm.nih.gov/pubmed/34556780
http://dx.doi.org/10.1038/s41598-021-98589-2
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author Kim, Gyuwon
Hwang, Donghyun
Park, Jaeyoung
author_facet Kim, Gyuwon
Hwang, Donghyun
Park, Jaeyoung
author_sort Kim, Gyuwon
collection PubMed
description As touch screen technologies advanced, a digital stylus has become one of the essential accessories for a smart device. However, most of the digital styluses so far provide limited tactile feedback to a user. Therefore we focused on the limitation and noted the potential that a digital stylus may offer the sensation of realistic interaction with virtual environments on a touch screen using a 2.5D haptic system. Thus, we developed a haptic stylus with SMA (Shape Memory Alloy) and a 2.5D haptic rendering algorithm to provide lateral skin-stretch feedback to mimic the interaction force between fingertip and a stylus probing over a bumpy surface. We conducted two psychophysical experiments to evaluate the effect of 2.5D haptic feedback on the perception of virtual object geometry. Experiment 1 investigated the human perception of virtual bump size felt via the proposed lateral skin-stretch stylus and a vibrotactile stylus as reference. Experiment 2 tested the participants’ ability to count the number of virtual bumps rendered via the two types of haptic styluses. The results of Experiment 1 indicate that the participants felt the size of virtual bumps rendered with lateral skin-stretch stylus significantly sensitively than the vibrotactile stylus. Similarly, the participants counted the number of virtual bumps rendered with the lateral skin-stretch stylus significantly better than with the vibrotactile stylus. A common result of the two experiments is a significantly longer mean trial time for the skin-stretch stylus than the vibrotactile stylus.
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spelling pubmed-84607002021-09-27 Effect of 2.5D haptic feedback on virtual object perception via a stylus Kim, Gyuwon Hwang, Donghyun Park, Jaeyoung Sci Rep Article As touch screen technologies advanced, a digital stylus has become one of the essential accessories for a smart device. However, most of the digital styluses so far provide limited tactile feedback to a user. Therefore we focused on the limitation and noted the potential that a digital stylus may offer the sensation of realistic interaction with virtual environments on a touch screen using a 2.5D haptic system. Thus, we developed a haptic stylus with SMA (Shape Memory Alloy) and a 2.5D haptic rendering algorithm to provide lateral skin-stretch feedback to mimic the interaction force between fingertip and a stylus probing over a bumpy surface. We conducted two psychophysical experiments to evaluate the effect of 2.5D haptic feedback on the perception of virtual object geometry. Experiment 1 investigated the human perception of virtual bump size felt via the proposed lateral skin-stretch stylus and a vibrotactile stylus as reference. Experiment 2 tested the participants’ ability to count the number of virtual bumps rendered via the two types of haptic styluses. The results of Experiment 1 indicate that the participants felt the size of virtual bumps rendered with lateral skin-stretch stylus significantly sensitively than the vibrotactile stylus. Similarly, the participants counted the number of virtual bumps rendered with the lateral skin-stretch stylus significantly better than with the vibrotactile stylus. A common result of the two experiments is a significantly longer mean trial time for the skin-stretch stylus than the vibrotactile stylus. Nature Publishing Group UK 2021-09-23 /pmc/articles/PMC8460700/ /pubmed/34556780 http://dx.doi.org/10.1038/s41598-021-98589-2 Text en © The Author(s) 2021, corrected publication 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Kim, Gyuwon
Hwang, Donghyun
Park, Jaeyoung
Effect of 2.5D haptic feedback on virtual object perception via a stylus
title Effect of 2.5D haptic feedback on virtual object perception via a stylus
title_full Effect of 2.5D haptic feedback on virtual object perception via a stylus
title_fullStr Effect of 2.5D haptic feedback on virtual object perception via a stylus
title_full_unstemmed Effect of 2.5D haptic feedback on virtual object perception via a stylus
title_short Effect of 2.5D haptic feedback on virtual object perception via a stylus
title_sort effect of 2.5d haptic feedback on virtual object perception via a stylus
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8460700/
https://www.ncbi.nlm.nih.gov/pubmed/34556780
http://dx.doi.org/10.1038/s41598-021-98589-2
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