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Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation
BACKGROUND: Anorexia Nervosa (AN) is a key target for E-Health programs considering the many barriers hindering patients’ access to care and the disorder’s severity. Although these programs have become more common and effective, they often have low adherence, especially among youth. This can hinder...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8466747/ https://www.ncbi.nlm.nih.gov/pubmed/34563166 http://dx.doi.org/10.1186/s12888-021-03478-7 |
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author | Naccache, Benjamin Mesquida, Laure Raynaud, Jean-Philippe Revet, Alexis |
author_facet | Naccache, Benjamin Mesquida, Laure Raynaud, Jean-Philippe Revet, Alexis |
author_sort | Naccache, Benjamin |
collection | PubMed |
description | BACKGROUND: Anorexia Nervosa (AN) is a key target for E-Health programs considering the many barriers hindering patients’ access to care and the disorder’s severity. Although these programs have become more common and effective, they often have low adherence, especially among youth. This can hinder their implementation and effectiveness in real-world settings. User experience partly overlaps with the acceptability field and may provide insight into factors affecting adherence and adoption of E-Health programs. This study aimed to explore early acceptability and user experience of a companion app prototype for adolescents with AN using user-centered design methods. METHODS: We developed a prototype containing self-help material and emotions and behaviors evaluation and management features. Then we conducted a mixed evaluation combining semi structured focus group interviews and questionnaires in a clinician group and an AN patient group. We analyzed data using thematic analysis and descriptive statistics. RESULTS: The app’s overall appeal was adequate. The user experience questionnaire revealed the weakest dimensions, including novelty, dependability, and efficiency versus stimulation (i.e., ability to induce motivation to use the product) and perspicuity (i.e., easy to understand, to get familiar with). The qualitative data analysis revealed three central axes: acceptability, features, and use. We identified acceptability barriers and facilitators such as the importance of design and customization, especially for adolescents. Psychoeducation was a major feature for participants, as patients highlighted the difficulties they encountered when seeking disorders-related information. CONCLUSIONS: This study shows the importance of including users in the different stages of an e-health intervention development, in order to identify their needs, general use and compliance patterns, to improve adherence and adoption of the program and its effectiveness. |
format | Online Article Text |
id | pubmed-8466747 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-84667472021-09-27 Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation Naccache, Benjamin Mesquida, Laure Raynaud, Jean-Philippe Revet, Alexis BMC Psychiatry Research BACKGROUND: Anorexia Nervosa (AN) is a key target for E-Health programs considering the many barriers hindering patients’ access to care and the disorder’s severity. Although these programs have become more common and effective, they often have low adherence, especially among youth. This can hinder their implementation and effectiveness in real-world settings. User experience partly overlaps with the acceptability field and may provide insight into factors affecting adherence and adoption of E-Health programs. This study aimed to explore early acceptability and user experience of a companion app prototype for adolescents with AN using user-centered design methods. METHODS: We developed a prototype containing self-help material and emotions and behaviors evaluation and management features. Then we conducted a mixed evaluation combining semi structured focus group interviews and questionnaires in a clinician group and an AN patient group. We analyzed data using thematic analysis and descriptive statistics. RESULTS: The app’s overall appeal was adequate. The user experience questionnaire revealed the weakest dimensions, including novelty, dependability, and efficiency versus stimulation (i.e., ability to induce motivation to use the product) and perspicuity (i.e., easy to understand, to get familiar with). The qualitative data analysis revealed three central axes: acceptability, features, and use. We identified acceptability barriers and facilitators such as the importance of design and customization, especially for adolescents. Psychoeducation was a major feature for participants, as patients highlighted the difficulties they encountered when seeking disorders-related information. CONCLUSIONS: This study shows the importance of including users in the different stages of an e-health intervention development, in order to identify their needs, general use and compliance patterns, to improve adherence and adoption of the program and its effectiveness. BioMed Central 2021-09-25 /pmc/articles/PMC8466747/ /pubmed/34563166 http://dx.doi.org/10.1186/s12888-021-03478-7 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Naccache, Benjamin Mesquida, Laure Raynaud, Jean-Philippe Revet, Alexis Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation |
title | Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation |
title_full | Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation |
title_fullStr | Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation |
title_full_unstemmed | Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation |
title_short | Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation |
title_sort | smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8466747/ https://www.ncbi.nlm.nih.gov/pubmed/34563166 http://dx.doi.org/10.1186/s12888-021-03478-7 |
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