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Enabling visually impaired people to learn three-dimensional tactile graphics with a 3DOF haptic mouse

BACKGROUND: In this work, we present a novel sensory substitution system that enables to learn three dimensional digital information via touch when vision is unavailable. The system is based on a mouse-shaped device, designed to jointly perceive, with one finger only, local tactile height and inclin...

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Autores principales: Memeo, Mariacarla, Jacono, Marco, Sandini, Giulio, Brayda, Luca
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8467032/
https://www.ncbi.nlm.nih.gov/pubmed/34563218
http://dx.doi.org/10.1186/s12984-021-00935-y
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author Memeo, Mariacarla
Jacono, Marco
Sandini, Giulio
Brayda, Luca
author_facet Memeo, Mariacarla
Jacono, Marco
Sandini, Giulio
Brayda, Luca
author_sort Memeo, Mariacarla
collection PubMed
description BACKGROUND: In this work, we present a novel sensory substitution system that enables to learn three dimensional digital information via touch when vision is unavailable. The system is based on a mouse-shaped device, designed to jointly perceive, with one finger only, local tactile height and inclination cues of arbitrary scalar fields. The device hosts a tactile actuator with three degrees of freedom: elevation, roll and pitch. The actuator approximates the tactile interaction with a plane tangential to the contact point between the finger and the field. Spatial information can therefore be mentally constructed by integrating local and global tactile cues: the actuator provides local cues, whereas proprioception associated with the mouse motion provides the global cues. METHODS: The efficacy of the system is measured by a virtual/real object-matching task. Twenty-four gender and age-matched participants (one blind and one blindfolded sighted group) matched a tactile dictionary of virtual objects with their 3D-printed solid version. The exploration of the virtual objects happened in three conditions, i.e., with isolated or combined height and inclination cues. We investigated the performance and the mental cost of approximating virtual objects in these tactile conditions. RESULTS: In both groups, elevation and inclination cues were sufficient to recognize the tactile dictionary, but their combination worked at best. The presence of elevation decreased a subjective estimate of mental effort. Interestingly, only visually impaired participants were aware of their performance and were able to predict it. CONCLUSIONS: The proposed technology could facilitate the learning of science, engineering and mathematics in absence of vision, being also an industrial low-cost solution to make graphical user interfaces accessible for people with vision loss.
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spelling pubmed-84670322021-09-27 Enabling visually impaired people to learn three-dimensional tactile graphics with a 3DOF haptic mouse Memeo, Mariacarla Jacono, Marco Sandini, Giulio Brayda, Luca J Neuroeng Rehabil Research BACKGROUND: In this work, we present a novel sensory substitution system that enables to learn three dimensional digital information via touch when vision is unavailable. The system is based on a mouse-shaped device, designed to jointly perceive, with one finger only, local tactile height and inclination cues of arbitrary scalar fields. The device hosts a tactile actuator with three degrees of freedom: elevation, roll and pitch. The actuator approximates the tactile interaction with a plane tangential to the contact point between the finger and the field. Spatial information can therefore be mentally constructed by integrating local and global tactile cues: the actuator provides local cues, whereas proprioception associated with the mouse motion provides the global cues. METHODS: The efficacy of the system is measured by a virtual/real object-matching task. Twenty-four gender and age-matched participants (one blind and one blindfolded sighted group) matched a tactile dictionary of virtual objects with their 3D-printed solid version. The exploration of the virtual objects happened in three conditions, i.e., with isolated or combined height and inclination cues. We investigated the performance and the mental cost of approximating virtual objects in these tactile conditions. RESULTS: In both groups, elevation and inclination cues were sufficient to recognize the tactile dictionary, but their combination worked at best. The presence of elevation decreased a subjective estimate of mental effort. Interestingly, only visually impaired participants were aware of their performance and were able to predict it. CONCLUSIONS: The proposed technology could facilitate the learning of science, engineering and mathematics in absence of vision, being also an industrial low-cost solution to make graphical user interfaces accessible for people with vision loss. BioMed Central 2021-09-25 /pmc/articles/PMC8467032/ /pubmed/34563218 http://dx.doi.org/10.1186/s12984-021-00935-y Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Memeo, Mariacarla
Jacono, Marco
Sandini, Giulio
Brayda, Luca
Enabling visually impaired people to learn three-dimensional tactile graphics with a 3DOF haptic mouse
title Enabling visually impaired people to learn three-dimensional tactile graphics with a 3DOF haptic mouse
title_full Enabling visually impaired people to learn three-dimensional tactile graphics with a 3DOF haptic mouse
title_fullStr Enabling visually impaired people to learn three-dimensional tactile graphics with a 3DOF haptic mouse
title_full_unstemmed Enabling visually impaired people to learn three-dimensional tactile graphics with a 3DOF haptic mouse
title_short Enabling visually impaired people to learn three-dimensional tactile graphics with a 3DOF haptic mouse
title_sort enabling visually impaired people to learn three-dimensional tactile graphics with a 3dof haptic mouse
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8467032/
https://www.ncbi.nlm.nih.gov/pubmed/34563218
http://dx.doi.org/10.1186/s12984-021-00935-y
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