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Immersive virtual reality interferes with default head–trunk coordination strategies in young children

The acquisition of postural control is an elaborate process, which relies on the balanced integration of multisensory inputs. Current models suggest that young children rely on an ‘en-block’ control of their upper body before sequentially acquiring a segmental control around the age of 7, and that t...

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Autores principales: Miehlbradt, Jenifer, Cuturi, Luigi F., Zanchi, Silvia, Gori, Monica, Micera, Silvestro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8476578/
https://www.ncbi.nlm.nih.gov/pubmed/34580325
http://dx.doi.org/10.1038/s41598-021-96866-8
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author Miehlbradt, Jenifer
Cuturi, Luigi F.
Zanchi, Silvia
Gori, Monica
Micera, Silvestro
author_facet Miehlbradt, Jenifer
Cuturi, Luigi F.
Zanchi, Silvia
Gori, Monica
Micera, Silvestro
author_sort Miehlbradt, Jenifer
collection PubMed
description The acquisition of postural control is an elaborate process, which relies on the balanced integration of multisensory inputs. Current models suggest that young children rely on an ‘en-block’ control of their upper body before sequentially acquiring a segmental control around the age of 7, and that they resort to the former strategy under challenging conditions. While recent works suggest that a virtual sensory environment alters visuomotor integration in healthy adults, little is known about the effects on younger individuals. Here we show that this default coordination pattern is disrupted by an immersive virtual reality framework where a steering role is assigned to the trunk, which causes 6- to 8-year-olds to employ an ill-adapted segmental strategy. These results provide an alternate trajectory of motor development and emphasize the immaturity of postural control at these ages.
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spelling pubmed-84765782021-09-29 Immersive virtual reality interferes with default head–trunk coordination strategies in young children Miehlbradt, Jenifer Cuturi, Luigi F. Zanchi, Silvia Gori, Monica Micera, Silvestro Sci Rep Article The acquisition of postural control is an elaborate process, which relies on the balanced integration of multisensory inputs. Current models suggest that young children rely on an ‘en-block’ control of their upper body before sequentially acquiring a segmental control around the age of 7, and that they resort to the former strategy under challenging conditions. While recent works suggest that a virtual sensory environment alters visuomotor integration in healthy adults, little is known about the effects on younger individuals. Here we show that this default coordination pattern is disrupted by an immersive virtual reality framework where a steering role is assigned to the trunk, which causes 6- to 8-year-olds to employ an ill-adapted segmental strategy. These results provide an alternate trajectory of motor development and emphasize the immaturity of postural control at these ages. Nature Publishing Group UK 2021-09-27 /pmc/articles/PMC8476578/ /pubmed/34580325 http://dx.doi.org/10.1038/s41598-021-96866-8 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Miehlbradt, Jenifer
Cuturi, Luigi F.
Zanchi, Silvia
Gori, Monica
Micera, Silvestro
Immersive virtual reality interferes with default head–trunk coordination strategies in young children
title Immersive virtual reality interferes with default head–trunk coordination strategies in young children
title_full Immersive virtual reality interferes with default head–trunk coordination strategies in young children
title_fullStr Immersive virtual reality interferes with default head–trunk coordination strategies in young children
title_full_unstemmed Immersive virtual reality interferes with default head–trunk coordination strategies in young children
title_short Immersive virtual reality interferes with default head–trunk coordination strategies in young children
title_sort immersive virtual reality interferes with default head–trunk coordination strategies in young children
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8476578/
https://www.ncbi.nlm.nih.gov/pubmed/34580325
http://dx.doi.org/10.1038/s41598-021-96866-8
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