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A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League

Notational analysis is a popular tool for understanding what constitutes optimal performance in traditional sports. However, this approach has been seldom used in esports. The popular esport “Rocket League” is an ideal candidate for notational analysis due to the availability of an online repository...

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Autores principales: Smithies, Tim D., Campbell, Mark J., Ramsbottom, Niall, Toth, Adam J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8481284/
https://www.ncbi.nlm.nih.gov/pubmed/34588549
http://dx.doi.org/10.1038/s41598-021-98879-9
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author Smithies, Tim D.
Campbell, Mark J.
Ramsbottom, Niall
Toth, Adam J.
author_facet Smithies, Tim D.
Campbell, Mark J.
Ramsbottom, Niall
Toth, Adam J.
author_sort Smithies, Tim D.
collection PubMed
description Notational analysis is a popular tool for understanding what constitutes optimal performance in traditional sports. However, this approach has been seldom used in esports. The popular esport “Rocket League” is an ideal candidate for notational analysis due to the availability of an online repository containing data from millions of matches. The purpose of this study was to use Random Forest models to identify in-match metrics that predicted match outcome (performance indicators or “PIs”) and/or in-game player rank (rank indicators or “RIs”). We evaluated match data from 21,588 Rocket League matches involving players from four different ranks. Upon identifying goal difference (GD) as a suitable outcome measure for Rocket League match performance, Random Forest models were used alongside accompanying variable importance methods to identify metrics that were PIs or RIs. We found shots taken, shots conceded, saves made, and time spent goalside of the ball to be the most important PIs, and time spent at supersonic speed, time spent on the ground, shots conceded and time spent goalside of the ball to be the most important RIs. This work is the first to use Random Forest learning algorithms to highlight the most critical PIs and RIs in a prominent esport.
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spelling pubmed-84812842021-09-30 A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League Smithies, Tim D. Campbell, Mark J. Ramsbottom, Niall Toth, Adam J. Sci Rep Article Notational analysis is a popular tool for understanding what constitutes optimal performance in traditional sports. However, this approach has been seldom used in esports. The popular esport “Rocket League” is an ideal candidate for notational analysis due to the availability of an online repository containing data from millions of matches. The purpose of this study was to use Random Forest models to identify in-match metrics that predicted match outcome (performance indicators or “PIs”) and/or in-game player rank (rank indicators or “RIs”). We evaluated match data from 21,588 Rocket League matches involving players from four different ranks. Upon identifying goal difference (GD) as a suitable outcome measure for Rocket League match performance, Random Forest models were used alongside accompanying variable importance methods to identify metrics that were PIs or RIs. We found shots taken, shots conceded, saves made, and time spent goalside of the ball to be the most important PIs, and time spent at supersonic speed, time spent on the ground, shots conceded and time spent goalside of the ball to be the most important RIs. This work is the first to use Random Forest learning algorithms to highlight the most critical PIs and RIs in a prominent esport. Nature Publishing Group UK 2021-09-29 /pmc/articles/PMC8481284/ /pubmed/34588549 http://dx.doi.org/10.1038/s41598-021-98879-9 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Smithies, Tim D.
Campbell, Mark J.
Ramsbottom, Niall
Toth, Adam J.
A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
title A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
title_full A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
title_fullStr A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
title_full_unstemmed A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
title_short A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
title_sort random forest approach to identify metrics that best predict match outcome and player ranking in the esport rocket league
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8481284/
https://www.ncbi.nlm.nih.gov/pubmed/34588549
http://dx.doi.org/10.1038/s41598-021-98879-9
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