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Gamification and Control of Nitinol Based Ankle Rehabilitation Robot

Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of robots and games can complement the existing practices, provide an engaging environment for the patient and alleviate the physiotherapist’s workload. This paper presents an ankle rehabilitation robot that uses t...

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Autores principales: Hau, Chong Tune, Gouwanda, Darwin, Gopalai, Alpha A., Low, Cheng Yee, Hanapiah, Fazah A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8482156/
https://www.ncbi.nlm.nih.gov/pubmed/34562877
http://dx.doi.org/10.3390/biomimetics6030053
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author Hau, Chong Tune
Gouwanda, Darwin
Gopalai, Alpha A.
Low, Cheng Yee
Hanapiah, Fazah A.
author_facet Hau, Chong Tune
Gouwanda, Darwin
Gopalai, Alpha A.
Low, Cheng Yee
Hanapiah, Fazah A.
author_sort Hau, Chong Tune
collection PubMed
description Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of robots and games can complement the existing practices, provide an engaging environment for the patient and alleviate the physiotherapist’s workload. This paper presents an ankle rehabilitation robot that uses two nitinol wire actuators and a Pong game to provide foot plantarflexion and dorsiflexion exercises. Nitinol is a type of smart material that has high volumetric mechanical energy density and can produce translational motion. A two-state discrete antagonistic control is proposed to manipulate the actuators. The system was tested on healthy participants and stroke patients. The results showed that the robot was safe and compliant. The robot did not forcefully plantarflex or dorsiflex the foot when the participant exerted opposing force. The actuators worked antagonistically to flex to the foot as intended, in sync with the up and down motions of the player’s bat in the game. These behaviors demonstrated the feasibility of a nitinol-based ankle rehabilitation robot and a simple and yet intuitive game in providing interactive rehabilitation exercise. The robot is expected to enhance the patient’s experience, participation and compliance to the rehabilitation routine and to quantitatively monitor the patient’s recovery progress.
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spelling pubmed-84821562021-10-01 Gamification and Control of Nitinol Based Ankle Rehabilitation Robot Hau, Chong Tune Gouwanda, Darwin Gopalai, Alpha A. Low, Cheng Yee Hanapiah, Fazah A. Biomimetics (Basel) Article Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of robots and games can complement the existing practices, provide an engaging environment for the patient and alleviate the physiotherapist’s workload. This paper presents an ankle rehabilitation robot that uses two nitinol wire actuators and a Pong game to provide foot plantarflexion and dorsiflexion exercises. Nitinol is a type of smart material that has high volumetric mechanical energy density and can produce translational motion. A two-state discrete antagonistic control is proposed to manipulate the actuators. The system was tested on healthy participants and stroke patients. The results showed that the robot was safe and compliant. The robot did not forcefully plantarflex or dorsiflex the foot when the participant exerted opposing force. The actuators worked antagonistically to flex to the foot as intended, in sync with the up and down motions of the player’s bat in the game. These behaviors demonstrated the feasibility of a nitinol-based ankle rehabilitation robot and a simple and yet intuitive game in providing interactive rehabilitation exercise. The robot is expected to enhance the patient’s experience, participation and compliance to the rehabilitation routine and to quantitatively monitor the patient’s recovery progress. MDPI 2021-09-21 /pmc/articles/PMC8482156/ /pubmed/34562877 http://dx.doi.org/10.3390/biomimetics6030053 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Hau, Chong Tune
Gouwanda, Darwin
Gopalai, Alpha A.
Low, Cheng Yee
Hanapiah, Fazah A.
Gamification and Control of Nitinol Based Ankle Rehabilitation Robot
title Gamification and Control of Nitinol Based Ankle Rehabilitation Robot
title_full Gamification and Control of Nitinol Based Ankle Rehabilitation Robot
title_fullStr Gamification and Control of Nitinol Based Ankle Rehabilitation Robot
title_full_unstemmed Gamification and Control of Nitinol Based Ankle Rehabilitation Robot
title_short Gamification and Control of Nitinol Based Ankle Rehabilitation Robot
title_sort gamification and control of nitinol based ankle rehabilitation robot
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8482156/
https://www.ncbi.nlm.nih.gov/pubmed/34562877
http://dx.doi.org/10.3390/biomimetics6030053
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