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Study of Influence of Different Models of E-Learning Content Product Design on Students' Learning Motivation and Effectiveness

As teachers provide one-way teaching demonstration or reference materials in class, students lack of the opportunities for direct operation. The provision of interactive e-materials could reduce the need for instructors to prepare complicated teaching aids and could deal with issues of climate and l...

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Autores principales: Shieh, Meng-Dar, Hsieh, Hsin-Yin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8488078/
https://www.ncbi.nlm.nih.gov/pubmed/34616349
http://dx.doi.org/10.3389/fpsyg.2021.753458
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author Shieh, Meng-Dar
Hsieh, Hsin-Yin
author_facet Shieh, Meng-Dar
Hsieh, Hsin-Yin
author_sort Shieh, Meng-Dar
collection PubMed
description As teachers provide one-way teaching demonstration or reference materials in class, students lack of the opportunities for direct operation. The provision of interactive e-materials could reduce the need for instructors to prepare complicated teaching aids and could deal with issues of climate and location. Learners could learn any time, anywhere, and learning could be reinforced by repeating the instruction with no need to disrupt timetables. The participants in the experimental teaching study were 275 product design students who engaged in e-learning for 15 weeks (3 h per week for a total of 45 h). The research results are summarized as follows: (1) Interactive teaching materials can enhance students' active learning styles so that, in the product design area, this method could reduce learning differences in students. (2) E-materials deliver knowledge using simple and specific images, animation, audio, and video, making learning interesting and relaxed for the product design students. E-learning is easy and practical and reduces learners' cognitive load. (3) Students' cognitive development and prior knowledge should be considered in the development of e-materials. Simple images, animations, text, and language could improve the attention and learning motivation of product design students and allow students to learn based on prior knowledge. A suggestion, based on the findings, is the application of various communication teaching models using e-materials to course work for the product design students, enabling discussion, analysis, concept formation, and problem-solving.
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spelling pubmed-84880782021-10-05 Study of Influence of Different Models of E-Learning Content Product Design on Students' Learning Motivation and Effectiveness Shieh, Meng-Dar Hsieh, Hsin-Yin Front Psychol Psychology As teachers provide one-way teaching demonstration or reference materials in class, students lack of the opportunities for direct operation. The provision of interactive e-materials could reduce the need for instructors to prepare complicated teaching aids and could deal with issues of climate and location. Learners could learn any time, anywhere, and learning could be reinforced by repeating the instruction with no need to disrupt timetables. The participants in the experimental teaching study were 275 product design students who engaged in e-learning for 15 weeks (3 h per week for a total of 45 h). The research results are summarized as follows: (1) Interactive teaching materials can enhance students' active learning styles so that, in the product design area, this method could reduce learning differences in students. (2) E-materials deliver knowledge using simple and specific images, animation, audio, and video, making learning interesting and relaxed for the product design students. E-learning is easy and practical and reduces learners' cognitive load. (3) Students' cognitive development and prior knowledge should be considered in the development of e-materials. Simple images, animations, text, and language could improve the attention and learning motivation of product design students and allow students to learn based on prior knowledge. A suggestion, based on the findings, is the application of various communication teaching models using e-materials to course work for the product design students, enabling discussion, analysis, concept formation, and problem-solving. Frontiers Media S.A. 2021-09-20 /pmc/articles/PMC8488078/ /pubmed/34616349 http://dx.doi.org/10.3389/fpsyg.2021.753458 Text en Copyright © 2021 Shieh and Hsieh. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Shieh, Meng-Dar
Hsieh, Hsin-Yin
Study of Influence of Different Models of E-Learning Content Product Design on Students' Learning Motivation and Effectiveness
title Study of Influence of Different Models of E-Learning Content Product Design on Students' Learning Motivation and Effectiveness
title_full Study of Influence of Different Models of E-Learning Content Product Design on Students' Learning Motivation and Effectiveness
title_fullStr Study of Influence of Different Models of E-Learning Content Product Design on Students' Learning Motivation and Effectiveness
title_full_unstemmed Study of Influence of Different Models of E-Learning Content Product Design on Students' Learning Motivation and Effectiveness
title_short Study of Influence of Different Models of E-Learning Content Product Design on Students' Learning Motivation and Effectiveness
title_sort study of influence of different models of e-learning content product design on students' learning motivation and effectiveness
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8488078/
https://www.ncbi.nlm.nih.gov/pubmed/34616349
http://dx.doi.org/10.3389/fpsyg.2021.753458
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