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Ready Patient One: How to Turn an In-Person Critical Care Simulation Scenario Into an Online Serious Game
Introduction Serious gaming has become popular in healthcare education as an engaging way to train learners. When coronavirus disease 2019 (COVID-19) forced the cancellation of in-person simulation sessions, we designed a serious game to deliver content in an interactive format with no out-of-pocket...
Autores principales: | Donovan, Colleen M, Cooper, Alexandria, Kim, Sarang |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cureus
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8494055/ https://www.ncbi.nlm.nih.gov/pubmed/34659959 http://dx.doi.org/10.7759/cureus.17746 |
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