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Harmonize: a shared environment for extended immersive entertainment
Virtual reality (VR) and augmented reality (AR) applications are very diffuse nowadays. Moreover, recent technology innovations led to the diffusion of commercial head-mounted displays for immersive VR: users can enjoy entertainment activities that fill their visual fields, experiencing the sensatio...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8495433/ https://www.ncbi.nlm.nih.gov/pubmed/34642567 http://dx.doi.org/10.1007/s10055-021-00585-4 |
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author | Oriti, Damiano Manuri, Federico Pace, Francesco De Sanna, Andrea |
author_facet | Oriti, Damiano Manuri, Federico Pace, Francesco De Sanna, Andrea |
author_sort | Oriti, Damiano |
collection | PubMed |
description | Virtual reality (VR) and augmented reality (AR) applications are very diffuse nowadays. Moreover, recent technology innovations led to the diffusion of commercial head-mounted displays for immersive VR: users can enjoy entertainment activities that fill their visual fields, experiencing the sensation of physical presence in these virtual immersive environments. Even if AR and VR are mostly used separately, they can be effectively combined to provide a multi-user shared environment (SE), where two or more users perform some specific tasks in a cooperative or competitive way, providing a wider set of interactions and use cases compared to immersive VR alone. However, due to the differences between the two technologies, it is difficult to develop SEs offering a similar experience for both AR and VR users. This paper presents Harmonize, a novel framework to deploy applications based on SEs with a comparable experience for both AR and VR users. Moreover, the framework is hardware-independent, and it has been designed to be as much extendable to novel hardware as possible. An immersive game has been designed to test and to evaluate the validity of the proposed framework. The assessment of the system through the System Usability Scale questionnaire and the Game Experience Questionnaire shows a positive evaluation. |
format | Online Article Text |
id | pubmed-8495433 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer London |
record_format | MEDLINE/PubMed |
spelling | pubmed-84954332021-10-08 Harmonize: a shared environment for extended immersive entertainment Oriti, Damiano Manuri, Federico Pace, Francesco De Sanna, Andrea Virtual Real S.I. : Covid-19 Virtual reality (VR) and augmented reality (AR) applications are very diffuse nowadays. Moreover, recent technology innovations led to the diffusion of commercial head-mounted displays for immersive VR: users can enjoy entertainment activities that fill their visual fields, experiencing the sensation of physical presence in these virtual immersive environments. Even if AR and VR are mostly used separately, they can be effectively combined to provide a multi-user shared environment (SE), where two or more users perform some specific tasks in a cooperative or competitive way, providing a wider set of interactions and use cases compared to immersive VR alone. However, due to the differences between the two technologies, it is difficult to develop SEs offering a similar experience for both AR and VR users. This paper presents Harmonize, a novel framework to deploy applications based on SEs with a comparable experience for both AR and VR users. Moreover, the framework is hardware-independent, and it has been designed to be as much extendable to novel hardware as possible. An immersive game has been designed to test and to evaluate the validity of the proposed framework. The assessment of the system through the System Usability Scale questionnaire and the Game Experience Questionnaire shows a positive evaluation. Springer London 2021-10-07 /pmc/articles/PMC8495433/ /pubmed/34642567 http://dx.doi.org/10.1007/s10055-021-00585-4 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | S.I. : Covid-19 Oriti, Damiano Manuri, Federico Pace, Francesco De Sanna, Andrea Harmonize: a shared environment for extended immersive entertainment |
title | Harmonize: a shared environment for extended immersive entertainment |
title_full | Harmonize: a shared environment for extended immersive entertainment |
title_fullStr | Harmonize: a shared environment for extended immersive entertainment |
title_full_unstemmed | Harmonize: a shared environment for extended immersive entertainment |
title_short | Harmonize: a shared environment for extended immersive entertainment |
title_sort | harmonize: a shared environment for extended immersive entertainment |
topic | S.I. : Covid-19 |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8495433/ https://www.ncbi.nlm.nih.gov/pubmed/34642567 http://dx.doi.org/10.1007/s10055-021-00585-4 |
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