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A self-administered virtual reality intervention increases COVID-19 vaccination intention
Effective interventions for increasing people’s intention to get vaccinated are crucial for global health, especially considering COVID-19. We devised a novel intervention using virtual reality (VR) consisting of a consultation with a general practitioner for communicating the benefits of COVID-19 v...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Author(s). Published by Elsevier Ltd.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8498751/ https://www.ncbi.nlm.nih.gov/pubmed/34654579 http://dx.doi.org/10.1016/j.vaccine.2021.10.004 |
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author | Mottelson, Aske Vandeweerdt, Clara Atchapero, Michael Luong, Tiffany Holz, Christian Böhm, Robert Makransky, Guido |
author_facet | Mottelson, Aske Vandeweerdt, Clara Atchapero, Michael Luong, Tiffany Holz, Christian Böhm, Robert Makransky, Guido |
author_sort | Mottelson, Aske |
collection | PubMed |
description | Effective interventions for increasing people’s intention to get vaccinated are crucial for global health, especially considering COVID-19. We devised a novel intervention using virtual reality (VR) consisting of a consultation with a general practitioner for communicating the benefits of COVID-19 vaccination and, in turn, increasing the intention to get vaccinated against COVID-19. We conducted a preregistered online experiment with a [Formula: see text] between-participant design. People with eligible VR headsets were invited to install our experimental application and complete the ten minute virtual consultation study at their own discretion. Participants were randomly assigned across two age conditions (young or old self-body) and two communication conditions (with provision of personal benefit of vaccination only, or collective and personal benefit). The primary outcome was vaccination intention (score range 1–100) measured three times: immediately before and after the study, as well as one week later. Five-hundred-and-seven adults not vaccinated against COVID-19 were recruited. Among the 282 participants with imperfect vaccination intentions ([Formula: see text]), the VR intervention increased pre-to-post vaccination intentions across intervention conditions (mean difference [Formula: see text] , 95% CI [Formula: see text] to [Formula: see text]). The pre-to-post difference significantly correlated with the vaccination intention one week later, [Formula: see text]. The VR intervention was effective in increasing COVID-19 vaccination intentions both when only personal benefits and personal and collective benefits of vaccination were communicated, with significant retention one week after the intervention. Utilizing recent evidence from health psychology and embodiment research to develop immersive environments with customized and salient communication efforts could therefore be an effective tool to complement public health campaigns. |
format | Online Article Text |
id | pubmed-8498751 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | The Author(s). Published by Elsevier Ltd. |
record_format | MEDLINE/PubMed |
spelling | pubmed-84987512021-10-08 A self-administered virtual reality intervention increases COVID-19 vaccination intention Mottelson, Aske Vandeweerdt, Clara Atchapero, Michael Luong, Tiffany Holz, Christian Böhm, Robert Makransky, Guido Vaccine Article Effective interventions for increasing people’s intention to get vaccinated are crucial for global health, especially considering COVID-19. We devised a novel intervention using virtual reality (VR) consisting of a consultation with a general practitioner for communicating the benefits of COVID-19 vaccination and, in turn, increasing the intention to get vaccinated against COVID-19. We conducted a preregistered online experiment with a [Formula: see text] between-participant design. People with eligible VR headsets were invited to install our experimental application and complete the ten minute virtual consultation study at their own discretion. Participants were randomly assigned across two age conditions (young or old self-body) and two communication conditions (with provision of personal benefit of vaccination only, or collective and personal benefit). The primary outcome was vaccination intention (score range 1–100) measured three times: immediately before and after the study, as well as one week later. Five-hundred-and-seven adults not vaccinated against COVID-19 were recruited. Among the 282 participants with imperfect vaccination intentions ([Formula: see text]), the VR intervention increased pre-to-post vaccination intentions across intervention conditions (mean difference [Formula: see text] , 95% CI [Formula: see text] to [Formula: see text]). The pre-to-post difference significantly correlated with the vaccination intention one week later, [Formula: see text]. The VR intervention was effective in increasing COVID-19 vaccination intentions both when only personal benefits and personal and collective benefits of vaccination were communicated, with significant retention one week after the intervention. Utilizing recent evidence from health psychology and embodiment research to develop immersive environments with customized and salient communication efforts could therefore be an effective tool to complement public health campaigns. The Author(s). Published by Elsevier Ltd. 2021-11-05 2021-10-08 /pmc/articles/PMC8498751/ /pubmed/34654579 http://dx.doi.org/10.1016/j.vaccine.2021.10.004 Text en © 2021 The Author(s) Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Article Mottelson, Aske Vandeweerdt, Clara Atchapero, Michael Luong, Tiffany Holz, Christian Böhm, Robert Makransky, Guido A self-administered virtual reality intervention increases COVID-19 vaccination intention |
title | A self-administered virtual reality intervention increases COVID-19 vaccination intention |
title_full | A self-administered virtual reality intervention increases COVID-19 vaccination intention |
title_fullStr | A self-administered virtual reality intervention increases COVID-19 vaccination intention |
title_full_unstemmed | A self-administered virtual reality intervention increases COVID-19 vaccination intention |
title_short | A self-administered virtual reality intervention increases COVID-19 vaccination intention |
title_sort | self-administered virtual reality intervention increases covid-19 vaccination intention |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8498751/ https://www.ncbi.nlm.nih.gov/pubmed/34654579 http://dx.doi.org/10.1016/j.vaccine.2021.10.004 |
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