Cargando…

A self-administered virtual reality intervention increases COVID-19 vaccination intention

Effective interventions for increasing people’s intention to get vaccinated are crucial for global health, especially considering COVID-19. We devised a novel intervention using virtual reality (VR) consisting of a consultation with a general practitioner for communicating the benefits of COVID-19 v...

Descripción completa

Detalles Bibliográficos
Autores principales: Mottelson, Aske, Vandeweerdt, Clara, Atchapero, Michael, Luong, Tiffany, Holz, Christian, Böhm, Robert, Makransky, Guido
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Author(s). Published by Elsevier Ltd. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8498751/
https://www.ncbi.nlm.nih.gov/pubmed/34654579
http://dx.doi.org/10.1016/j.vaccine.2021.10.004
_version_ 1784580235185881088
author Mottelson, Aske
Vandeweerdt, Clara
Atchapero, Michael
Luong, Tiffany
Holz, Christian
Böhm, Robert
Makransky, Guido
author_facet Mottelson, Aske
Vandeweerdt, Clara
Atchapero, Michael
Luong, Tiffany
Holz, Christian
Böhm, Robert
Makransky, Guido
author_sort Mottelson, Aske
collection PubMed
description Effective interventions for increasing people’s intention to get vaccinated are crucial for global health, especially considering COVID-19. We devised a novel intervention using virtual reality (VR) consisting of a consultation with a general practitioner for communicating the benefits of COVID-19 vaccination and, in turn, increasing the intention to get vaccinated against COVID-19. We conducted a preregistered online experiment with a [Formula: see text] between-participant design. People with eligible VR headsets were invited to install our experimental application and complete the ten minute virtual consultation study at their own discretion. Participants were randomly assigned across two age conditions (young or old self-body) and two communication conditions (with provision of personal benefit of vaccination only, or collective and personal benefit). The primary outcome was vaccination intention (score range 1–100) measured three times: immediately before and after the study, as well as one week later. Five-hundred-and-seven adults not vaccinated against COVID-19 were recruited. Among the 282 participants with imperfect vaccination intentions ([Formula: see text]), the VR intervention increased pre-to-post vaccination intentions across intervention conditions (mean difference [Formula: see text] , 95% CI [Formula: see text] to [Formula: see text]). The pre-to-post difference significantly correlated with the vaccination intention one week later, [Formula: see text]. The VR intervention was effective in increasing COVID-19 vaccination intentions both when only personal benefits and personal and collective benefits of vaccination were communicated, with significant retention one week after the intervention. Utilizing recent evidence from health psychology and embodiment research to develop immersive environments with customized and salient communication efforts could therefore be an effective tool to complement public health campaigns.
format Online
Article
Text
id pubmed-8498751
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher The Author(s). Published by Elsevier Ltd.
record_format MEDLINE/PubMed
spelling pubmed-84987512021-10-08 A self-administered virtual reality intervention increases COVID-19 vaccination intention Mottelson, Aske Vandeweerdt, Clara Atchapero, Michael Luong, Tiffany Holz, Christian Böhm, Robert Makransky, Guido Vaccine Article Effective interventions for increasing people’s intention to get vaccinated are crucial for global health, especially considering COVID-19. We devised a novel intervention using virtual reality (VR) consisting of a consultation with a general practitioner for communicating the benefits of COVID-19 vaccination and, in turn, increasing the intention to get vaccinated against COVID-19. We conducted a preregistered online experiment with a [Formula: see text] between-participant design. People with eligible VR headsets were invited to install our experimental application and complete the ten minute virtual consultation study at their own discretion. Participants were randomly assigned across two age conditions (young or old self-body) and two communication conditions (with provision of personal benefit of vaccination only, or collective and personal benefit). The primary outcome was vaccination intention (score range 1–100) measured three times: immediately before and after the study, as well as one week later. Five-hundred-and-seven adults not vaccinated against COVID-19 were recruited. Among the 282 participants with imperfect vaccination intentions ([Formula: see text]), the VR intervention increased pre-to-post vaccination intentions across intervention conditions (mean difference [Formula: see text] , 95% CI [Formula: see text] to [Formula: see text]). The pre-to-post difference significantly correlated with the vaccination intention one week later, [Formula: see text]. The VR intervention was effective in increasing COVID-19 vaccination intentions both when only personal benefits and personal and collective benefits of vaccination were communicated, with significant retention one week after the intervention. Utilizing recent evidence from health psychology and embodiment research to develop immersive environments with customized and salient communication efforts could therefore be an effective tool to complement public health campaigns. The Author(s). Published by Elsevier Ltd. 2021-11-05 2021-10-08 /pmc/articles/PMC8498751/ /pubmed/34654579 http://dx.doi.org/10.1016/j.vaccine.2021.10.004 Text en © 2021 The Author(s) Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Article
Mottelson, Aske
Vandeweerdt, Clara
Atchapero, Michael
Luong, Tiffany
Holz, Christian
Böhm, Robert
Makransky, Guido
A self-administered virtual reality intervention increases COVID-19 vaccination intention
title A self-administered virtual reality intervention increases COVID-19 vaccination intention
title_full A self-administered virtual reality intervention increases COVID-19 vaccination intention
title_fullStr A self-administered virtual reality intervention increases COVID-19 vaccination intention
title_full_unstemmed A self-administered virtual reality intervention increases COVID-19 vaccination intention
title_short A self-administered virtual reality intervention increases COVID-19 vaccination intention
title_sort self-administered virtual reality intervention increases covid-19 vaccination intention
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8498751/
https://www.ncbi.nlm.nih.gov/pubmed/34654579
http://dx.doi.org/10.1016/j.vaccine.2021.10.004
work_keys_str_mv AT mottelsonaske aselfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT vandeweerdtclara aselfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT atchaperomichael aselfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT luongtiffany aselfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT holzchristian aselfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT bohmrobert aselfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT makranskyguido aselfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT mottelsonaske selfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT vandeweerdtclara selfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT atchaperomichael selfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT luongtiffany selfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT holzchristian selfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT bohmrobert selfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention
AT makranskyguido selfadministeredvirtualrealityinterventionincreasescovid19vaccinationintention