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Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design
Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescents with cerebral palsy (CP). Methods: Single-subject design, type A–B-follow-up, with four participants (P) with CP, 15–18 years, GMFCS level II. A two-week intervention phase was performed with twelv...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8508310/ https://www.ncbi.nlm.nih.gov/pubmed/34639757 http://dx.doi.org/10.3390/ijerph181910455 |
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author | Valenzuela, Elisa Rosa, Renata Monteiro, Carlos Keniston, Leslie Ayupe, Kênnea Frônio, Jaqueline Chagas, Paula |
author_facet | Valenzuela, Elisa Rosa, Renata Monteiro, Carlos Keniston, Leslie Ayupe, Kênnea Frônio, Jaqueline Chagas, Paula |
author_sort | Valenzuela, Elisa |
collection | PubMed |
description | Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescents with cerebral palsy (CP). Methods: Single-subject design, type A–B-follow-up, with four participants (P) with CP, 15–18 years, GMFCS level II. A two-week intervention phase was performed with twelve Nintendo(®) Wii games in six sessions (90 min) per week. Outcome variables were semi-static balance (Pressure Center Oscillation—PCO), gait speed (Ten Meter Walk Test at usual speed—TMWT-U; and fast speed—TMWT-F), mobility (Timed Up and Go test—TUG), endurance (sit-to-stand test 5 times—STS-5), and gross motor activity (Gross Motor Function Measure—GMFM). Results: Statistical improvements were observed in GMFM-D (P2–P3), TMWT-F (P2–P3–P4) and TMWT-U (P2), STS-5 (P3–P4), TUG (P3), and PCO (P2–P3), assessed by level, trend, latency, and visual inspection to analyze change. Conclusions: This study shows that a short-term intensive intervention using Nintendo(®) Wii-based games in adolescents, GMFCS level II, can be an effective therapy, leading to some recovery of functioning in these young people. |
format | Online Article Text |
id | pubmed-8508310 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-85083102021-10-13 Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design Valenzuela, Elisa Rosa, Renata Monteiro, Carlos Keniston, Leslie Ayupe, Kênnea Frônio, Jaqueline Chagas, Paula Int J Environ Res Public Health Article Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescents with cerebral palsy (CP). Methods: Single-subject design, type A–B-follow-up, with four participants (P) with CP, 15–18 years, GMFCS level II. A two-week intervention phase was performed with twelve Nintendo(®) Wii games in six sessions (90 min) per week. Outcome variables were semi-static balance (Pressure Center Oscillation—PCO), gait speed (Ten Meter Walk Test at usual speed—TMWT-U; and fast speed—TMWT-F), mobility (Timed Up and Go test—TUG), endurance (sit-to-stand test 5 times—STS-5), and gross motor activity (Gross Motor Function Measure—GMFM). Results: Statistical improvements were observed in GMFM-D (P2–P3), TMWT-F (P2–P3–P4) and TMWT-U (P2), STS-5 (P3–P4), TUG (P3), and PCO (P2–P3), assessed by level, trend, latency, and visual inspection to analyze change. Conclusions: This study shows that a short-term intensive intervention using Nintendo(®) Wii-based games in adolescents, GMFCS level II, can be an effective therapy, leading to some recovery of functioning in these young people. MDPI 2021-10-05 /pmc/articles/PMC8508310/ /pubmed/34639757 http://dx.doi.org/10.3390/ijerph181910455 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Valenzuela, Elisa Rosa, Renata Monteiro, Carlos Keniston, Leslie Ayupe, Kênnea Frônio, Jaqueline Chagas, Paula Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design |
title | Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design |
title_full | Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design |
title_fullStr | Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design |
title_full_unstemmed | Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design |
title_short | Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design |
title_sort | intensive training with virtual reality on mobility in adolescents with cerebral palsy—single subject design |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8508310/ https://www.ncbi.nlm.nih.gov/pubmed/34639757 http://dx.doi.org/10.3390/ijerph181910455 |
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