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Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design

Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescents with cerebral palsy (CP). Methods: Single-subject design, type A–B-follow-up, with four participants (P) with CP, 15–18 years, GMFCS level II. A two-week intervention phase was performed with twelv...

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Autores principales: Valenzuela, Elisa, Rosa, Renata, Monteiro, Carlos, Keniston, Leslie, Ayupe, Kênnea, Frônio, Jaqueline, Chagas, Paula
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8508310/
https://www.ncbi.nlm.nih.gov/pubmed/34639757
http://dx.doi.org/10.3390/ijerph181910455
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author Valenzuela, Elisa
Rosa, Renata
Monteiro, Carlos
Keniston, Leslie
Ayupe, Kênnea
Frônio, Jaqueline
Chagas, Paula
author_facet Valenzuela, Elisa
Rosa, Renata
Monteiro, Carlos
Keniston, Leslie
Ayupe, Kênnea
Frônio, Jaqueline
Chagas, Paula
author_sort Valenzuela, Elisa
collection PubMed
description Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescents with cerebral palsy (CP). Methods: Single-subject design, type A–B-follow-up, with four participants (P) with CP, 15–18 years, GMFCS level II. A two-week intervention phase was performed with twelve Nintendo(®) Wii games in six sessions (90 min) per week. Outcome variables were semi-static balance (Pressure Center Oscillation—PCO), gait speed (Ten Meter Walk Test at usual speed—TMWT-U; and fast speed—TMWT-F), mobility (Timed Up and Go test—TUG), endurance (sit-to-stand test 5 times—STS-5), and gross motor activity (Gross Motor Function Measure—GMFM). Results: Statistical improvements were observed in GMFM-D (P2–P3), TMWT-F (P2–P3–P4) and TMWT-U (P2), STS-5 (P3–P4), TUG (P3), and PCO (P2–P3), assessed by level, trend, latency, and visual inspection to analyze change. Conclusions: This study shows that a short-term intensive intervention using Nintendo(®) Wii-based games in adolescents, GMFCS level II, can be an effective therapy, leading to some recovery of functioning in these young people.
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spelling pubmed-85083102021-10-13 Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design Valenzuela, Elisa Rosa, Renata Monteiro, Carlos Keniston, Leslie Ayupe, Kênnea Frônio, Jaqueline Chagas, Paula Int J Environ Res Public Health Article Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescents with cerebral palsy (CP). Methods: Single-subject design, type A–B-follow-up, with four participants (P) with CP, 15–18 years, GMFCS level II. A two-week intervention phase was performed with twelve Nintendo(®) Wii games in six sessions (90 min) per week. Outcome variables were semi-static balance (Pressure Center Oscillation—PCO), gait speed (Ten Meter Walk Test at usual speed—TMWT-U; and fast speed—TMWT-F), mobility (Timed Up and Go test—TUG), endurance (sit-to-stand test 5 times—STS-5), and gross motor activity (Gross Motor Function Measure—GMFM). Results: Statistical improvements were observed in GMFM-D (P2–P3), TMWT-F (P2–P3–P4) and TMWT-U (P2), STS-5 (P3–P4), TUG (P3), and PCO (P2–P3), assessed by level, trend, latency, and visual inspection to analyze change. Conclusions: This study shows that a short-term intensive intervention using Nintendo(®) Wii-based games in adolescents, GMFCS level II, can be an effective therapy, leading to some recovery of functioning in these young people. MDPI 2021-10-05 /pmc/articles/PMC8508310/ /pubmed/34639757 http://dx.doi.org/10.3390/ijerph181910455 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Valenzuela, Elisa
Rosa, Renata
Monteiro, Carlos
Keniston, Leslie
Ayupe, Kênnea
Frônio, Jaqueline
Chagas, Paula
Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design
title Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design
title_full Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design
title_fullStr Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design
title_full_unstemmed Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design
title_short Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design
title_sort intensive training with virtual reality on mobility in adolescents with cerebral palsy—single subject design
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8508310/
https://www.ncbi.nlm.nih.gov/pubmed/34639757
http://dx.doi.org/10.3390/ijerph181910455
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