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Cognitive & motor skill transfer across speeds: A video game study
We examined the detailed behavioral characteristics of transfer of skill and the ability of the adaptive control of thought rational (ACT-R) architecture to account for this with its new Controller module. We employed a simple action video game called Auto Orbit and investigated the control tuning o...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8509974/ https://www.ncbi.nlm.nih.gov/pubmed/34637460 http://dx.doi.org/10.1371/journal.pone.0258242 |
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author | Gianferrara, Pierre Giovanni Betts, Shawn Anderson, John Robert |
author_facet | Gianferrara, Pierre Giovanni Betts, Shawn Anderson, John Robert |
author_sort | Gianferrara, Pierre Giovanni |
collection | PubMed |
description | We examined the detailed behavioral characteristics of transfer of skill and the ability of the adaptive control of thought rational (ACT-R) architecture to account for this with its new Controller module. We employed a simple action video game called Auto Orbit and investigated the control tuning of timing skills across speed perturbations of the environment. In Auto Orbit, players needed to learn to alternate turn and shot actions to blow and burst balloons under time constraints imposed by balloon resets and deflations. Cognitive and motor skill transfer was assessed both in terms of game performance and in terms of the details of their motor actions. We found that skill transfer across speeds necessitated the recalibration of action timing skills. In addition, we found that acquiring skill in Auto Orbit involved a progressive decrease in variability of behavior. Finally, we found that players with higher skill levels tended to be less variable in terms of action chunking and action timing. These findings further shed light on the complex cognitive and motor mechanisms of skill transfer across speeds in complex task environments. |
format | Online Article Text |
id | pubmed-8509974 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-85099742021-10-13 Cognitive & motor skill transfer across speeds: A video game study Gianferrara, Pierre Giovanni Betts, Shawn Anderson, John Robert PLoS One Research Article We examined the detailed behavioral characteristics of transfer of skill and the ability of the adaptive control of thought rational (ACT-R) architecture to account for this with its new Controller module. We employed a simple action video game called Auto Orbit and investigated the control tuning of timing skills across speed perturbations of the environment. In Auto Orbit, players needed to learn to alternate turn and shot actions to blow and burst balloons under time constraints imposed by balloon resets and deflations. Cognitive and motor skill transfer was assessed both in terms of game performance and in terms of the details of their motor actions. We found that skill transfer across speeds necessitated the recalibration of action timing skills. In addition, we found that acquiring skill in Auto Orbit involved a progressive decrease in variability of behavior. Finally, we found that players with higher skill levels tended to be less variable in terms of action chunking and action timing. These findings further shed light on the complex cognitive and motor mechanisms of skill transfer across speeds in complex task environments. Public Library of Science 2021-10-12 /pmc/articles/PMC8509974/ /pubmed/34637460 http://dx.doi.org/10.1371/journal.pone.0258242 Text en © 2021 Gianferrara et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Gianferrara, Pierre Giovanni Betts, Shawn Anderson, John Robert Cognitive & motor skill transfer across speeds: A video game study |
title | Cognitive & motor skill transfer across speeds: A video game study |
title_full | Cognitive & motor skill transfer across speeds: A video game study |
title_fullStr | Cognitive & motor skill transfer across speeds: A video game study |
title_full_unstemmed | Cognitive & motor skill transfer across speeds: A video game study |
title_short | Cognitive & motor skill transfer across speeds: A video game study |
title_sort | cognitive & motor skill transfer across speeds: a video game study |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8509974/ https://www.ncbi.nlm.nih.gov/pubmed/34637460 http://dx.doi.org/10.1371/journal.pone.0258242 |
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