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Neurological injury from virtual reality mishap

Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be re...

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Detalles Bibliográficos
Autores principales: Warner, Natasha, Teo, James T
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8513217/
https://www.ncbi.nlm.nih.gov/pubmed/34642218
http://dx.doi.org/10.1136/bcr-2021-243424
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author Warner, Natasha
Teo, James T
author_facet Warner, Natasha
Teo, James T
author_sort Warner, Natasha
collection PubMed
description Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be recognised. We present a case of a low- impact virtual reality fall resulting in spinal cord injury, hypoglossal nerve injury, vertebral artery dissection and traumatic brain injury.
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spelling pubmed-85132172021-10-27 Neurological injury from virtual reality mishap Warner, Natasha Teo, James T BMJ Case Rep Case Report Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be recognised. We present a case of a low- impact virtual reality fall resulting in spinal cord injury, hypoglossal nerve injury, vertebral artery dissection and traumatic brain injury. BMJ Publishing Group 2021-10-12 /pmc/articles/PMC8513217/ /pubmed/34642218 http://dx.doi.org/10.1136/bcr-2021-243424 Text en © BMJ Publishing Group Limited 2021. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/.
spellingShingle Case Report
Warner, Natasha
Teo, James T
Neurological injury from virtual reality mishap
title Neurological injury from virtual reality mishap
title_full Neurological injury from virtual reality mishap
title_fullStr Neurological injury from virtual reality mishap
title_full_unstemmed Neurological injury from virtual reality mishap
title_short Neurological injury from virtual reality mishap
title_sort neurological injury from virtual reality mishap
topic Case Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8513217/
https://www.ncbi.nlm.nih.gov/pubmed/34642218
http://dx.doi.org/10.1136/bcr-2021-243424
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