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Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers
BACKGROUND: Hospitalization offers an opportunity for healthcare providers to initiate advance care planning (ACP) conversations, yet such conversations occur infrequently. Barriers to these conversations include attitudes, skill, and time. Our objective was to develop a theory-based, provider-level...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8513300/ https://www.ncbi.nlm.nih.gov/pubmed/34645515 http://dx.doi.org/10.1186/s43058-021-00216-8 |
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author | Mohan, Deepika MacMartin, Meredith A. Chelen, Julia S. C. Maezes, Carolyn B. Barnato, Amber E. |
author_facet | Mohan, Deepika MacMartin, Meredith A. Chelen, Julia S. C. Maezes, Carolyn B. Barnato, Amber E. |
author_sort | Mohan, Deepika |
collection | PubMed |
description | BACKGROUND: Hospitalization offers an opportunity for healthcare providers to initiate advance care planning (ACP) conversations, yet such conversations occur infrequently. Barriers to these conversations include attitudes, skill, and time. Our objective was to develop a theory-based, provider-level intervention to increase the frequency of ACP conversations in hospitals. METHODS: We followed a systematic process to develop a theory-based, provider-level intervention to increase ACP conversations between providers and their hospitalized patients. Using principles established in Intervention Mapping and the Behavior Change Wheel, we identified a behavioral target, a theory of behavior change, behavior change techniques, and a mode of delivery. We addressed a limitation of these two processes of intervention development by also establishing a framework of design principles to structure the selection of intervention components. We partnered with a game development company to translate the output into a video game. RESULTS: We identified willingness to engage in ACP conversations as the primary contributor to ACP behavior, and attitudes as a modifiable source of this willingness. We selected self-determination theory, and its emphasis on increasing autonomous motivation, as a relevant theory of behavior change and means of changing attitudes. Second, we mapped the components of autonomous motivation (i.e., autonomy, competence, and relatedness) to relevant behavior change techniques (e.g., identity). Third, we decided to deliver the intervention using a video game and to use the narrative engagement framework, which describes the use of stories to educate, model behavior, and immerse the user, to structure our selection of intervention components. Finally, in collaboration with a game development company, we used this framework to develop an adventure video game (Hopewell Hospitalist). CONCLUSIONS: The systematic development of a theory-based intervention facilitates the mechanistic testing of the efficacy of the intervention, including the specification of hypotheses regarding mediators and moderators of outcomes. The intervention will be tested in a randomized clinical trial. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s43058-021-00216-8. |
format | Online Article Text |
id | pubmed-8513300 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-85133002021-10-20 Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers Mohan, Deepika MacMartin, Meredith A. Chelen, Julia S. C. Maezes, Carolyn B. Barnato, Amber E. Implement Sci Commun Methodology BACKGROUND: Hospitalization offers an opportunity for healthcare providers to initiate advance care planning (ACP) conversations, yet such conversations occur infrequently. Barriers to these conversations include attitudes, skill, and time. Our objective was to develop a theory-based, provider-level intervention to increase the frequency of ACP conversations in hospitals. METHODS: We followed a systematic process to develop a theory-based, provider-level intervention to increase ACP conversations between providers and their hospitalized patients. Using principles established in Intervention Mapping and the Behavior Change Wheel, we identified a behavioral target, a theory of behavior change, behavior change techniques, and a mode of delivery. We addressed a limitation of these two processes of intervention development by also establishing a framework of design principles to structure the selection of intervention components. We partnered with a game development company to translate the output into a video game. RESULTS: We identified willingness to engage in ACP conversations as the primary contributor to ACP behavior, and attitudes as a modifiable source of this willingness. We selected self-determination theory, and its emphasis on increasing autonomous motivation, as a relevant theory of behavior change and means of changing attitudes. Second, we mapped the components of autonomous motivation (i.e., autonomy, competence, and relatedness) to relevant behavior change techniques (e.g., identity). Third, we decided to deliver the intervention using a video game and to use the narrative engagement framework, which describes the use of stories to educate, model behavior, and immerse the user, to structure our selection of intervention components. Finally, in collaboration with a game development company, we used this framework to develop an adventure video game (Hopewell Hospitalist). CONCLUSIONS: The systematic development of a theory-based intervention facilitates the mechanistic testing of the efficacy of the intervention, including the specification of hypotheses regarding mediators and moderators of outcomes. The intervention will be tested in a randomized clinical trial. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s43058-021-00216-8. BioMed Central 2021-10-13 /pmc/articles/PMC8513300/ /pubmed/34645515 http://dx.doi.org/10.1186/s43058-021-00216-8 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Methodology Mohan, Deepika MacMartin, Meredith A. Chelen, Julia S. C. Maezes, Carolyn B. Barnato, Amber E. Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers |
title | Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers |
title_full | Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers |
title_fullStr | Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers |
title_full_unstemmed | Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers |
title_short | Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers |
title_sort | development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers |
topic | Methodology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8513300/ https://www.ncbi.nlm.nih.gov/pubmed/34645515 http://dx.doi.org/10.1186/s43058-021-00216-8 |
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