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Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management

Introduction: Weight loss apps to date have not directly addressed binge eating. To inform the design of a new mobile behavioral intervention that addresses binge eating and weight management, we applied user-centered design methods to qualitatively assess how target intervention consumers experienc...

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Autores principales: Graham, Andrea K., Neubert, Sarah W., Chang, Angela, Liu, Jianyi, Fu, Emily, Green, Emilie A., Kornfield, Rachel, Nicholas, Jennifer
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8521863/
https://www.ncbi.nlm.nih.gov/pubmed/34713124
http://dx.doi.org/10.3389/fdgth.2021.651749
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author Graham, Andrea K.
Neubert, Sarah W.
Chang, Angela
Liu, Jianyi
Fu, Emily
Green, Emilie A.
Kornfield, Rachel
Nicholas, Jennifer
author_facet Graham, Andrea K.
Neubert, Sarah W.
Chang, Angela
Liu, Jianyi
Fu, Emily
Green, Emilie A.
Kornfield, Rachel
Nicholas, Jennifer
author_sort Graham, Andrea K.
collection PubMed
description Introduction: Weight loss apps to date have not directly addressed binge eating. To inform the design of a new mobile behavioral intervention that addresses binge eating and weight management, we applied user-centered design methods to qualitatively assess how target intervention consumers experience these conditions in their day-to-day lives. Methods: The participants were 22 adults with self-reported obesity (body mass index ≥30) and recurrent binge eating (≥12 episodes in 3 months) who were interested in losing weight and reducing binge eating. The participants completed a digital diary study, which is a user-centered design technique for capturing individuals' day-to-day experiences in relevant contexts. Qualitative data describing the participants' experiences with binge eating and obesity were analyzed using thematic analysis. The results were then used to create personas (i.e., character archetypes of different intervention consumers). Results: The participants described triggers for binge eating and indicated that binge eating and excess weight negatively impact their mental health, physical health, and quality of life. The resulting personas reflected five different struggles individuals with these health problems experience in managing their binge eating and weight. Conclusions: Individuals with binge eating and obesity have varying precipitants of problematic eating as well as varying motivations for and challenges to behavior change. To meet the needs of all who seek intervention, an ideal intervention design will account for variations in these factors and be relevant to diverse experiences. Insights from the diary study and resulting personas will inform the next phases of the user-centered design process of iteratively designing prototypes and testing the intervention in practice.
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spelling pubmed-85218632021-10-27 Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management Graham, Andrea K. Neubert, Sarah W. Chang, Angela Liu, Jianyi Fu, Emily Green, Emilie A. Kornfield, Rachel Nicholas, Jennifer Front Digit Health Digital Health Introduction: Weight loss apps to date have not directly addressed binge eating. To inform the design of a new mobile behavioral intervention that addresses binge eating and weight management, we applied user-centered design methods to qualitatively assess how target intervention consumers experience these conditions in their day-to-day lives. Methods: The participants were 22 adults with self-reported obesity (body mass index ≥30) and recurrent binge eating (≥12 episodes in 3 months) who were interested in losing weight and reducing binge eating. The participants completed a digital diary study, which is a user-centered design technique for capturing individuals' day-to-day experiences in relevant contexts. Qualitative data describing the participants' experiences with binge eating and obesity were analyzed using thematic analysis. The results were then used to create personas (i.e., character archetypes of different intervention consumers). Results: The participants described triggers for binge eating and indicated that binge eating and excess weight negatively impact their mental health, physical health, and quality of life. The resulting personas reflected five different struggles individuals with these health problems experience in managing their binge eating and weight. Conclusions: Individuals with binge eating and obesity have varying precipitants of problematic eating as well as varying motivations for and challenges to behavior change. To meet the needs of all who seek intervention, an ideal intervention design will account for variations in these factors and be relevant to diverse experiences. Insights from the diary study and resulting personas will inform the next phases of the user-centered design process of iteratively designing prototypes and testing the intervention in practice. Frontiers Media S.A. 2021-06-04 /pmc/articles/PMC8521863/ /pubmed/34713124 http://dx.doi.org/10.3389/fdgth.2021.651749 Text en Copyright © 2021 Graham, Neubert, Chang, Liu, Fu, Green, Kornfield and Nicholas. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Digital Health
Graham, Andrea K.
Neubert, Sarah W.
Chang, Angela
Liu, Jianyi
Fu, Emily
Green, Emilie A.
Kornfield, Rachel
Nicholas, Jennifer
Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management
title Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management
title_full Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management
title_fullStr Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management
title_full_unstemmed Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management
title_short Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management
title_sort applying user-centered design methods to understand users' day-to-day experiences can inform a mobile intervention for binge eating and weight management
topic Digital Health
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8521863/
https://www.ncbi.nlm.nih.gov/pubmed/34713124
http://dx.doi.org/10.3389/fdgth.2021.651749
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