Cargando…
The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials
Collaborative learning through case-based or problem-based learning (PBL) scenarios is an excellent way to acquire and develop workplace knowledge associated with specific competencies. At St George's, University of London we developed an interactive online form of decision-based PBL (D-PBL) fo...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8521993/ https://www.ncbi.nlm.nih.gov/pubmed/34713092 http://dx.doi.org/10.3389/fdgth.2021.611813 |
_version_ | 1784585003996282880 |
---|---|
author | Jivram, Trupti Kavia, Sheetal Poulton, Ella Hernandez, Aurora Sésé Woodham, Luke A. Poulton, Terry |
author_facet | Jivram, Trupti Kavia, Sheetal Poulton, Ella Hernandez, Aurora Sésé Woodham, Luke A. Poulton, Terry |
author_sort | Jivram, Trupti |
collection | PubMed |
description | Collaborative learning through case-based or problem-based learning (PBL) scenarios is an excellent way to acquire and develop workplace knowledge associated with specific competencies. At St George's, University of London we developed an interactive online form of decision-based PBL (D-PBL) for our undergraduate medical course using web-based virtual patients (VPs). This method of delivery allowed students to consider options for clinical management, to take decisions and to explore the consequences of their chosen actions. Students had identified this as a more engaging type of learning activity compared to conventional paper-based/linear PBL and demonstrated improved exam performance in controlled trials. We explored the use of Second Life (SL), a virtual world and immersive 3D environment, as a tool to provide greater realism than our interactive image and text-based D-PBL patient cases. Eighteen separate tutorial groups were provided with their own experience of the same patient scenario in separate locations within the virtual world. The study found that whilst a minority of students reported that the Second Life experience felt more realistic, most did not. Students favored the simpler interaction of the web-based VPs, which already provided them with the essential learning needed for practice. This was in part due to the time proximity to exams and the extra effort required to learn the virtual world interface. Nevertheless, this study points the way towards a scalable process for running separate PBL sessions in 3D environments. |
format | Online Article Text |
id | pubmed-8521993 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-85219932021-10-27 The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials Jivram, Trupti Kavia, Sheetal Poulton, Ella Hernandez, Aurora Sésé Woodham, Luke A. Poulton, Terry Front Digit Health Digital Health Collaborative learning through case-based or problem-based learning (PBL) scenarios is an excellent way to acquire and develop workplace knowledge associated with specific competencies. At St George's, University of London we developed an interactive online form of decision-based PBL (D-PBL) for our undergraduate medical course using web-based virtual patients (VPs). This method of delivery allowed students to consider options for clinical management, to take decisions and to explore the consequences of their chosen actions. Students had identified this as a more engaging type of learning activity compared to conventional paper-based/linear PBL and demonstrated improved exam performance in controlled trials. We explored the use of Second Life (SL), a virtual world and immersive 3D environment, as a tool to provide greater realism than our interactive image and text-based D-PBL patient cases. Eighteen separate tutorial groups were provided with their own experience of the same patient scenario in separate locations within the virtual world. The study found that whilst a minority of students reported that the Second Life experience felt more realistic, most did not. Students favored the simpler interaction of the web-based VPs, which already provided them with the essential learning needed for practice. This was in part due to the time proximity to exams and the extra effort required to learn the virtual world interface. Nevertheless, this study points the way towards a scalable process for running separate PBL sessions in 3D environments. Frontiers Media S.A. 2021-04-20 /pmc/articles/PMC8521993/ /pubmed/34713092 http://dx.doi.org/10.3389/fdgth.2021.611813 Text en Copyright © 2021 Jivram, Kavia, Poulton, Hernandez, Woodham and Poulton. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Digital Health Jivram, Trupti Kavia, Sheetal Poulton, Ella Hernandez, Aurora Sésé Woodham, Luke A. Poulton, Terry The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials |
title | The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials |
title_full | The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials |
title_fullStr | The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials |
title_full_unstemmed | The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials |
title_short | The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials |
title_sort | development of a virtual world problem-based learning tutorial and comparison with interactive text-based tutorials |
topic | Digital Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8521993/ https://www.ncbi.nlm.nih.gov/pubmed/34713092 http://dx.doi.org/10.3389/fdgth.2021.611813 |
work_keys_str_mv | AT jivramtrupti thedevelopmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT kaviasheetal thedevelopmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT poultonella thedevelopmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT hernandezaurorasese thedevelopmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT woodhamlukea thedevelopmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT poultonterry thedevelopmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT jivramtrupti developmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT kaviasheetal developmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT poultonella developmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT hernandezaurorasese developmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT woodhamlukea developmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials AT poultonterry developmentofavirtualworldproblembasedlearningtutorialandcomparisonwithinteractivetextbasedtutorials |