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Characterizing human random-sequence generation in competitive and non-competitive environments using Lempel–Ziv complexity
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game environment with feedback. However, it remains unclear how random people can be during games and whether RSG during games can improve when explicitly informing people that they must be as random as p...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8526708/ https://www.ncbi.nlm.nih.gov/pubmed/34667239 http://dx.doi.org/10.1038/s41598-021-99967-6 |
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author | Wong, Alice Merholz, Garance Maoz, Uri |
author_facet | Wong, Alice Merholz, Garance Maoz, Uri |
author_sort | Wong, Alice |
collection | PubMed |
description | The human ability for random-sequence generation (RSG) is limited but improves in a competitive game environment with feedback. However, it remains unclear how random people can be during games and whether RSG during games can improve when explicitly informing people that they must be as random as possible to win the game. Nor is it known whether any such improvement in RSG transfers outside the game environment. To investigate this, we designed a pre/post intervention paradigm around a Rock-Paper-Scissors game followed by a questionnaire. During the game, we manipulated participants’ level of awareness of the computer’s strategy; they were either (a) not informed of the computer’s algorithm or (b) explicitly informed that the computer used patterns in their choice history against them, so they must be maximally random to win. Using a compressibility metric of randomness, our results demonstrate that human RSG can reach levels statistically indistinguishable from computer pseudo-random generators in a competitive-game setting. However, our results also suggest that human RSG cannot be further improved by explicitly informing participants that they need to be random to win. In addition, the higher RSG in the game setting does not transfer outside the game environment. Furthermore, we found that the underrepresentation of long repetitions of the same entry in the series explains up to 29% of the variability in human RSG, and we discuss what might make up the variance left unexplained. |
format | Online Article Text |
id | pubmed-8526708 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-85267082021-10-22 Characterizing human random-sequence generation in competitive and non-competitive environments using Lempel–Ziv complexity Wong, Alice Merholz, Garance Maoz, Uri Sci Rep Article The human ability for random-sequence generation (RSG) is limited but improves in a competitive game environment with feedback. However, it remains unclear how random people can be during games and whether RSG during games can improve when explicitly informing people that they must be as random as possible to win the game. Nor is it known whether any such improvement in RSG transfers outside the game environment. To investigate this, we designed a pre/post intervention paradigm around a Rock-Paper-Scissors game followed by a questionnaire. During the game, we manipulated participants’ level of awareness of the computer’s strategy; they were either (a) not informed of the computer’s algorithm or (b) explicitly informed that the computer used patterns in their choice history against them, so they must be maximally random to win. Using a compressibility metric of randomness, our results demonstrate that human RSG can reach levels statistically indistinguishable from computer pseudo-random generators in a competitive-game setting. However, our results also suggest that human RSG cannot be further improved by explicitly informing participants that they need to be random to win. In addition, the higher RSG in the game setting does not transfer outside the game environment. Furthermore, we found that the underrepresentation of long repetitions of the same entry in the series explains up to 29% of the variability in human RSG, and we discuss what might make up the variance left unexplained. Nature Publishing Group UK 2021-10-19 /pmc/articles/PMC8526708/ /pubmed/34667239 http://dx.doi.org/10.1038/s41598-021-99967-6 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Wong, Alice Merholz, Garance Maoz, Uri Characterizing human random-sequence generation in competitive and non-competitive environments using Lempel–Ziv complexity |
title | Characterizing human random-sequence generation in competitive and non-competitive environments using Lempel–Ziv complexity |
title_full | Characterizing human random-sequence generation in competitive and non-competitive environments using Lempel–Ziv complexity |
title_fullStr | Characterizing human random-sequence generation in competitive and non-competitive environments using Lempel–Ziv complexity |
title_full_unstemmed | Characterizing human random-sequence generation in competitive and non-competitive environments using Lempel–Ziv complexity |
title_short | Characterizing human random-sequence generation in competitive and non-competitive environments using Lempel–Ziv complexity |
title_sort | characterizing human random-sequence generation in competitive and non-competitive environments using lempel–ziv complexity |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8526708/ https://www.ncbi.nlm.nih.gov/pubmed/34667239 http://dx.doi.org/10.1038/s41598-021-99967-6 |
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